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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Torpedoman
![]() Join Date: May 2005
Location: Caen, France
Posts: 111
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it's definitly the good solution, HEMISENT.
they are your ears and your eyes and it would a pity having a noob in the place while you're hunting/hunted because the good man can't raise hir arm. ![]()
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#2 |
Mate
![]() Join Date: May 2001
Location: Toronto, Ontario, Canada
Posts: 58
Downloads: 9
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I noticed playing GWX that I still occasionally get hydrophone reports while I am on the surface... Anybody else have this problem?
Is that something that can be fixed with a mod, or is it hard-coded? |
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#3 |
Torpedoman
![]() Join Date: May 2005
Location: Caen, France
Posts: 111
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I used to notice that sometimes with TGW but I don't know if this is still present in GWX.
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#4 | |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
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So thats a stock game problem, not a GWX problem mate. Other stock game problems with hydrophones include: Hydrophone reports stationary ships and Hydrophone works though land. (the sh3 would doesn't always treat land as and obsitical where it should) ASAIK -these issues are hard coded and cant be fixed easily. |
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#5 | |
Grey Wolf
![]() Join Date: Nov 2005
Location: Mar del Plata, Argentina
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#6 | |
Mate
![]() Join Date: May 2001
Location: Toronto, Ontario, Canada
Posts: 58
Downloads: 9
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#7 | ||
Frogman
![]() Join Date: Feb 2005
Location: St louis
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#8 |
Eternal Patrol
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And that's only half the problem. You shouldn't have to have the hydrophone manned while surfaced, or the radio while submerged. having the two combined means that you have to do something very unrealistic just to have peak efficiency in the compartment. Same goes for having the dive planes manned while surfaced.
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#9 |
Sparky
![]() Join Date: Apr 2006
Posts: 154
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Here is my current experience with the Hydrophones:
I am chasing a slow moving merchant in very heavy seas, fog, and rain. I can't see anything really. Here are the issue I am having with the Hydrophones: 1) I am getting no "Map update" images on my map indicating sound locations of ships close by. The sound-room reports sound contacts to me, but he will not mark the map where these sound contacts are coming from, and at what distance. He just verbally tells me. 2) When I go to the surface, he will continue to report the sound contacts to me. From this, I am able to enter a chase with the ship while keeping somewhat of a fix on its position. When I go to the Hydrophones myself, I see what is happening. The phones are being submerged occassionally when my boat buries into the heavy seas, so I am occasionally able to hear the merchant ahead of me. I do not hear it the entire time I am listening, but I will hear it for enough time to get a location on the merchant. I have not tried this is calm seas yet. 3) Then the most frustrating part of it. When I get in close to the merchant, my sound-room crewman starts reporting "No Sound Contact". It is like he leads me in real close, and then decides to go deaf on me leaving me to fend for myself. Well, fine, I go to the Hydrophones myself to listen for the sound contacts again. Nothing. I can't hear a thing no matter how long I sit there and try to find the merchant again. Then I submerge, and I will pick the merchant up with the Hydrophones completely away from me somewhere since it took so long to find it again. Very frustrating. Why am I not getting any map updates from my sound-room? Why does the sound-room all of a sudden lose contact with the ship when it is in close? I think the opposite should happen, he should hear the ship better when we are closer to it. One of my sound-room men are "Radio" Qualified, and the ohter is not. My green bar is nearly half filled I believe. |
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#10 | |
Soundman
![]() Join Date: Aug 2006
Posts: 143
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Anyway, cheers, and happy holidays. I just wanted to answer because I thought this was odd - but when I think about it now, just having two guys in the compartment might be more efficient, for focusing on the hydro or the radio scanner. Just my thoughts, trying to cheer you up on the game!! ![]() |
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