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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sparky
![]() Join Date: Apr 2006
Posts: 154
Downloads: 156
Uploads: 0
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Thanks for the reply. I do have another quick question.
If I get a full green bar and I don't have the entire work area completely staffed, can I just leave that area partially filled and get the same level of performance from that area as I would if it were completely staffed 100%. For example: 1) Bridge: I have noticed that sometimes I get a full green bar for this area even though I have only assigned 1 Office, and 2 other Crewman to this post, so there are still 2 empty slots left to fill that I guess I can leave empty because I already have a full green bar. Can I expect to get the same level of performance out of these 3 guys on my bridge with a full green bar that I would expect to get from a fully staffed bridge of 5 guys with a full green bar as well? Should I still fully staff the work area even though I get a full green bar when it is partially staffed? Hope this makes sense. I have noticed that my engine room can sometimes run with a full green bar even though I only have 3 guys in there. I wonder if this makes them tire more quickly when I do this? |
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#2 |
Eternal Patrol
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Yes, and that is something wrong with the game that apparently can't be fixed: a full green bar is more important than the number of men actually doing the work.
__________________
“Never do anything you can't take back.” —Rocky Russo |
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#3 |
Sparky
![]() Join Date: Apr 2006
Posts: 154
Downloads: 156
Uploads: 0
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Thanks for your answers. I guess I will go ahead and play realistically and fully staff my work areas (especially the bridge) even though I get the full green bar when those areas are only partially staffed. Like I said, I am having a pretty good time planning out my work shifts and managing my crew. It gives me something to do other than just read a U-Boat book when on long patrols where I am finding nothing.
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