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#1 | |||
Grey Wolf
![]() Join Date: Apr 2005
Location: Somewhere in the Atlantic
Posts: 849
Downloads: 25
Uploads: 0
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This does not mean long range gunnery for aircraft, what it actually means is it affects the actual guns EG:- 20mm opens fire sooner at a longer range than the .50 cal and again for the rockets. The LRG mod is not all about long range gunnery, you have ALL the offical ranges for the guns, so the 16" has a longer range than a 14" and so on all the way down to the .50 cal To Nvdrifter... nice one matey, it's a shame GWX did'nt have you onboard.so you could of developed it together |
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#2 | |
Pacific Aces Dev Team
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Now if we have one of the two aircraft guns you mentioned (btw, not the best example because technically some 0.5 cal guns had larger maximum range than 20 mm ones) is free to fire/starts firing at range of around 4000(!) m and the other gun starts to fire at 100 m closer to the U-boat how it would be important for the performance of the aircraft and its efficiency in attacking U-boats and how this case would be related to realism of aircraft attacks on U-boats? It is certainly up to you guys but I would definitely like to have a mod in my installation which would "break" the AIRCRAFT gunnery so that planes start to fire only at a few hundrid meters to the target. ![]() ![]() Last edited by sergbuto; 12-19-06 at 12:04 PM. |
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#3 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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Hi Sergei,
I and Ref made and test the adaptation of your Air mod to GWX. Our main problem was exactly this: How to adjust only the planes guns without brake the LRG mod. IIRC Ref put a not convencional approach to solve this, messing a bit with the planes guns angles. The result is quite good, but not perfect. I tried your original mod on an stock installation and i can say that in GWX the behaviour is slight different but yet very good. I guess that we don't have better solution for this until now. Probably you will want to adjust them for your like as I did in my GWX installation! ![]() Ref can reply you better than I in this matter. Let's wait his reply! And nice to "see" you again mate! PS: I couldn't try your tree and land mod yet. Any chance to make the land also be render at the same distance than the objects on SH3/GWX? Rubini.
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#4 |
Captain
![]() Join Date: Apr 2005
Location: Sweden
Posts: 529
Downloads: 267
Uploads: 0
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Hi,
What's the different between Drifter's realism Mod v1.03 and Longer repair times v 1.03? Both are included in your LRT mod:hmm: . Mikael |
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#5 | |
Stowaway
Posts: n/a
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#6 | ||
Pacific Aces Dev Team
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