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Old 12-19-06, 04:03 AM   #1
Pants
Grey Wolf
 
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Quote:
Originally Posted by sergbuto
Quote:
Originally Posted by nvdrifter
Quote:
Originally Posted by Lanzfeld
Does your mod just effect the Long range gun battles of GWX? Not a big deal because I am a sub.

What will your mod do exactly to the aircraft?
LRT doesn't affect aircraft, other than aircraft long range guns (according to other members here). Check out the other thread for the list I posted.

Here: http://www.subsim.com/radioroom/showthread.php?t=102207
Long range guns for aircrafts? How realistic is that? Considering limited ammo in RL, pilots would try to get reasonably close before opening fire. I was actually struggling how to make aircrafts not to fire from a long distance in my Air-attacks mod.
To serg
This does not mean long range gunnery for aircraft, what it actually means is it affects the actual guns EG:- 20mm opens fire sooner at a longer range than the .50 cal and again for the rockets. The LRG mod is not all about long range gunnery, you have ALL the offical ranges for the guns, so the 16" has a longer range than a 14" and so on all the way down to the .50 cal

To Nvdrifter... nice one matey, it's a shame GWX did'nt have you onboard.so you could of developed it together
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Old 12-19-06, 11:42 AM   #2
sergbuto
Pacific Aces Dev Team
 
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Quote:
Originally Posted by Pants
This does not mean long range gunnery for aircraft, what it actually means is it affects the actual guns EG:- 20mm opens fire sooner at a longer range than the .50 cal and again for the rockets. The LRG mod is not all about long range gunnery, you have ALL the offical ranges for the guns, so the 16" has a longer range than a 14" and so on all the way down to the .50 cal
Yes, I understand the essense of the LRG mod (at least I think I do without looking at the files) and the concept of "freeing" ranges of the guns up to their characteristic ones. However, the particular Lanzfeld's question was about aircrafts and the prior comment (I think by danlisa) was that LRT would break something for aircrafts.

Now if we have one of the two aircraft guns you mentioned (btw, not the best example because technically some 0.5 cal guns had larger maximum range than 20 mm ones) is free to fire/starts firing at range of around 4000(!) m and the other gun starts to fire at 100 m closer to the U-boat how it would be important for the performance of the aircraft and its efficiency in attacking U-boats and how this case would be related to realism of aircraft attacks on U-boats? It is certainly up to you guys but I would definitely like to have a mod in my installation which would "break" the AIRCRAFT gunnery so that planes start to fire only at a few hundrid meters to the target. But where to find one?
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Last edited by sergbuto; 12-19-06 at 12:04 PM.
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Old 12-19-06, 12:41 PM   #3
Rubini
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Hi Sergei,

I and Ref made and test the adaptation of your Air mod to GWX.
Our main problem was exactly this: How to adjust only the planes guns without brake the LRG mod. IIRC Ref put a not convencional approach to solve this, messing a bit with the planes guns angles. The result is quite good, but not perfect. I tried your original mod on an stock installation and i can say that in GWX the behaviour is slight different but yet very good. I guess that we don't have better solution for this until now.

Probably you will want to adjust them for your like as I did in my GWX installation!

Ref can reply you better than I in this matter. Let's wait his reply!

And nice to "see" you again mate!
PS: I couldn't try your tree and land mod yet. Any chance to make the land also be render at the same distance than the objects on SH3/GWX?

Rubini.
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Old 12-19-06, 01:47 PM   #4
mikaelanderlund
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Hi,

What's the different between Drifter's realism Mod v1.03 and Longer repair times v 1.03? Both are included in your LRT mod:hmm: .

Mikael
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Old 12-19-06, 08:35 PM   #5
nvdrifter
Stowaway
 
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Quote:
Originally Posted by mikaelanderlund
Hi,

What's the different between Drifter's realism Mod v1.03 and Longer repair times v 1.03? Both are included in your LRT mod:hmm: .

Mikael
All files in both folders are the same. I was renaming it from the old name to the new one, and somehow I forgot to delete the folder with the older name before uploading to Filefront. You can use either folder (you only need to use one- not both), because they are both the new GWX version. Yesterday I uploaded the files with the correct name on the folder. Sorry about that.
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Old 12-19-06, 01:54 PM   #6
sergbuto
Pacific Aces Dev Team
 
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Quote:
Originally Posted by Rubini
IIRC Ref put a not convencional approach to solve this, messing a bit with the planes guns angles.
Nowdays, this is conventional method. That is what I did in my Air-attacks mod. The main aim was that aircrafts would be able to strafe and to use significant number of rounds upon any kind of approach onto U-boat but at the same time would not fire from the large distance. Another requirement was that the guns should fire simultaneously, as it was in RL. It is not easy to find optimum settings which can be aircraft-type dependent. Requires testing in different situations.

Quote:
Originally Posted by Rubini
PS: I couldn't try your tree and land mod yet. Any chance to make the land also be render at the same distance than the objects on SH3/GWX?
Yes, I think it can be done the same way for land versus other objects. But that requires testing and I did not have time to do that.
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