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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Ocean Warrior
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#2 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
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IIRC they dont arm for 400m
Then they go for the loudest sound Dont let it be you :rotfl: |
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#3 |
Commander
![]() Join Date: Sep 2006
Posts: 462
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You are lucky to be the beta- testers. This shows that you service is excellent and appriciated by Bdu
However, this may also mark your approach of the end of your career ![]() ![]() ![]() Their best use is against DDs which had discovered you and running straight towards you. With ordinary T1/T2/T3, they either bounce off the ship / evaded by the DDs It rocks!!! I've tried it many times in 1943~1944 (still cannot go to 1945)
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#4 | |||
Shore leave
![]() Join Date: Nov 2006
Location: Prague, Czech Rep.
Posts: 70
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and whats their turning capability and max speed?? Quote:
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#5 | |
Sparky
![]() Join Date: Jul 2006
Posts: 152
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Turning capability is about 100m turning radius. But that's just a rough guess. I've not measured it. If the destroyer is approaching and you fire them at 400m, they will arm and eventually hit, but that may be too late for you. If the destroyer is receeding, then it may be that it's moving faster than 20 (or 24) kts. For an approaching DD, I would fire between 1000 and 1200m. For a receeding one, then 400m is okay, but I'll try and estimate the speed first. Sometimes I'll deliberately make some noise, having fired one, just to get the DD to slow down to listen for me again, just so the T-IV will catch up with it. Sometimes, if I can get it to go from 31 kts down to 11 kts, it will get me a kill. Depends on the DD, of course. Some of them are more prone to being killed by acoustic torpedoes than others. |
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