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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Chief of the Boat
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Looks promising, I'm a little reluctant to tamper with GWX so early in it's life butwill give it a go in a separate install, cheers
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#2 |
Captain
![]() Join Date: Sep 2004
Location: Sweden
Posts: 514
Downloads: 44
Uploads: 6
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Dont get me wrong
![]() Only thing that was changed was that it was scaled down from 4096 to 512. ![]() But ive allways liked to experiment and do some own stuff and i just wanted to share it ![]() A project iam on is to change the damage and explosion textures on a torpedo hit. But its darn hard to make it so it looks realistic and in a 3d feeling. Problem is also that both the torpedo and shell damage share same texture. But i learn a few new things everytime i do a new texture ![]() And i do it most for fun also ![]() Btw i saw from an early screenshoot from GWX an really nice textures that was used. Why didnt that go into the release? |
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#3 | |
GWX Project Director
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There's been lots of them. ![]() |
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#4 |
Captain
![]() Join Date: Sep 2004
Location: Sweden
Posts: 514
Downloads: 44
Uploads: 6
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hmm oki i shall se if i can dig it up somewhere
![]() Edit/ Ive been going back on post to page 20 here but i still cant find that post/picture. Darn. Last edited by Vikinger; 12-19-06 at 04:17 AM. |
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#5 |
Grey Wolf
![]() Join Date: Aug 2006
Location: Augusta, Maine USA
Posts: 905
Downloads: 170
Uploads: 0
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Beautiful work, consider it downloaded
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#6 |
Ace of the Deep
![]() Join Date: Mar 2001
Location: Midwest - USA
Posts: 1,057
Downloads: 42
Uploads: 0
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What file do I post this into?
Sorry for the stupid question.... ![]() |
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#7 |
Chief of the Boat
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Load it in with the JSGME installer (which is already in your GWX folder)
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#8 | |
Captain
![]() Join Date: Sep 2004
Location: Sweden
Posts: 514
Downloads: 44
Uploads: 6
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