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#1 |
Planesman
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In several novels I've read , the sub skipper refers to the enemies use of active sonar (lets call it a dd for simplicity) as painting a picture of the entire area for the sub, in addition to giving away the dd's pos
in other words the active sonar (presumably omnidirectional) from the nasty dd allowed our hero sub to detect 2 nasty subs that were otherwise silent. i am assuming this is realistic, simply because it makes sense. if so, is this at all do-able in dw ? thoughts ? |
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#2 |
Planesman
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no thoughts ?
k - i am sure 1 of the novels that describes this was SSN by clancy, in which cheyenne effectively renders the chinese navy useless. i think i also came across it in one of Patrick Robinsons books, but dont recall which. I am sure it was NOT "Slider" ![]() |
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#3 |
The Old Man
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I think you should see pings and returns on BB. I think half-active can't give you range, only direction.
I'm quite sure in DW you can't do this. You only see pings in active display, and only yours. |
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#4 | |
Planesman
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i am fairly certain that clancy describes cheyenne pinpointing range and bearing of enemy subs as result of the dd pings though. maybe the range is a result of triangulation from the source bearing to return echo bearing ? k - so its not at all do-able in dw. still, any more insight would be interesting to learn about. thanks, pal |
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#5 | ||
Samurai Navy
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#6 |
Planesman
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Sound does not move two-dimensionally. We pretend that it does so that TMA becomes do-able. When you get into active sonar, it is one of the worst-modeled parts of the game for that very reason. Take active in DW with a LARGE grain of salt.
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#7 |
Samurai Navy
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Apparently, some people have even been able to perform passive sonar imaging of objects, using the background noise provided by shrimp. Extremely short-ranged though, and low resolution http://extreme.ucsd.edu/Research/Aco...cDaylight.html
Another technique that can be used is detonating an explosive charge, and checking for anything that reflects the resulting pulse. The idea is similar to the detection of secondary reflections of someone else's active pings, except in this case you usually know exactly where and when the charge will be detonated. |
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#8 |
The Old Man
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Yeah .. if you know source of the sound, you can get range too. If he pings for some time, you can obtain sound source fix with TMA. Then you get also fix to the source of the return.
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#9 | |
Naval Royalty
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If you're shrewd you can make a scenario that captures some of the flavor of things but it still falls WAY short of how complicated things really are. |
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#10 | |
Naval Royalty
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#11 |
Planesman
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ok doke !
in the Clancy writing im pretty sure they were tracking the dd with passive and therefore knew its position. so i guess the answer is YES it is realistic that the "Hero sub" was able to suss out the 2 nasty subs as result of the dd ping, which is really what i was hoping to understand. i always appreciate learning something new and thank you all for the responses and enlightenment. ----- as for dw - no i dont expect this type of detail. Besides even if it was occuring i likely wouldnt be able to see the blip anyway ![]() but JUST out of sheer curiosity , IF it were occurring within DW - how do YOU think it would affect gameplay ? (dramatically , minimally , not at all, not worth discussing) maybe those human Orions wouldnt drop 100 active sonobuoys cause theyd give away their allies ? etc thanks again ! dave ps- "Slider" is truly a good read if you like baseball . ![]() |
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#12 | ||
Naval Royalty
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If multistatic acoustics were implemented in DW, I'd be very happy because P-3s would be able to use EERs which have source levels WAY beyond what a dinky little DICASS can manage. I'd actually enjoy it because it'd add a new layer of sophistication to the game if it was implemented correctly. I'd be very complicated, though. You'd bang, and then you'd have to somehow monitor all the listening sonobuoys for a while, then bang again after a while, etc. I don't see any easy way of doing it. |
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#13 |
Navy Seal
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I read that in Tom Clancy's SSN, which should say it all really.
Tom Clancy tends to embelish things a little bit..... |
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#14 |
Planesman
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ok - sounds like im back to "maybe but unlikely"
ive only read a couple of his works and was not aware of such embellishment. the ssn book did read like an arcade game, and i really was wondering if it was all on the mark. thanks ! big red triangle to ya ! ![]() dave |
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#15 | ||
Naval Royalty
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Tom Clancy isn't a navy man. He's an insurance salesman with a penchant for right-wing radio talk shows and macho man military fantasies. He got into wargaming and made friends with people who actually did have a great deal of experience in naval matters and used them to lend a certain authenticity to his early books. The thing is, he's just that. I don't even think he writes his own books anymore. He just hires ghost writers. He's become a brand name more than anything else. |
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