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#1 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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The 24hr fatigue was buggy - couldnt reload torps or move the XXI
Default is 8hr I think and yes as always you can set no fatigue in commander |
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#2 | |
Ace of the Deep
![]() Join Date: Dec 2005
Location: Canada
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#3 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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To be honest not had a great deal of time to play lol
But I believe yes you are right I think the GWX24hr fatigue has been removed as an option on commander anyway |
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#4 | |
Ace of the Deep
![]() Join Date: Dec 2005
Location: Canada
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#5 |
Seasoned Skipper
![]() Join Date: Jan 2006
Location: South Carolina, CSA
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SH3Cmdr 2.7 has the following fatigue models included:
Sh3 Default No Fatigue Rub Rud 1x GW 8 hour
__________________
![]() GWX 3, JSGME 2.3, Sh3 Commander 3.2 SH3 Gen 8.1, Water Stream for U-boats, LRT LITE 2.0, Lifeboats for SH3 |
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#6 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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Yep as I thought the GW24 hr removed
Thanx Sam |
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#7 |
Ace of the Deep
![]() Join Date: Dec 2005
Location: Canada
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Downloads: 110
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Now that I've installed GWX, I'm not sure what fatigue model I have. There were no options during GWX install, but I assume that GWX installed its default fatigue model. When running SH3Cmdr 2.7 (plus the GWX-specific files extracted into the cfg folder), one of the options is the GW 8-hour fatigue model. Now, (and so far as there's a difference) is that the GWX default fatigue model, or the old GW11a fatigue model?
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