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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Nov 2006
Location: Indonesia
Posts: 9
Downloads: 0
Uploads: 0
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Dear Readers...
Thank you for all the sugestion. At this time im still workin' out some tweak files. Trying to make a different fire explosion. Hmmm at least i know how to edit them with timetraveler mini tweaker. Perhaps i will find out how to edit an autoattack mod. Im certainly need your help. Thank you. ---------------------------------------------------------------------------------- ![]() Dear GWX... Im still waiting... Lost at sea during the attack of FISHING SHIP because that bloody MINES stuck in my sub! Last Tonnage 231.000. Is that game over ? No way!! |
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#2 |
Samurai Navy
![]() Join Date: Oct 2006
Location: Salamis Base
Posts: 567
Downloads: 229
Uploads: 0
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The 2x20 gun brings a hell to a PT boat and is also enjoying when you do it. It seems as if you play a shotm up game! Personally when the weather is good I always engage carefully the PTs this way! Always stand by for crash dive!
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#3 | |
Chief of the Boat
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#4 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Ah how things progress
My last but one patrol ended near the western approaches to the channel by a .... um..... Elco ![]() I first took on a DD from about 4500km with the DG Managed to get some decent hits and cause a couple of fires and boom hehehe Next report was a warship fast closing Ex camera - boo cheat - Ah an Elco Well at 40kts he wasnt an easy target Changing course so often and quick Lost all my deck crew twice Thought it best to bail So hit C and died at around 30m Hull collapsed |
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