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Old 12-09-06, 07:33 AM   #1
Kazuaki Shimazaki II
Ace of the Deep
 
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Quote:
Originally Posted by GrayOwl
That You have not enough in game DW - new controlled units, other weapons loadout for existing units, Your expectations for new interest to this game...
Well, honestly, I had been kind of hoping they'd update the old interfaces a bit. The FFG-7 in particular introduced many things to the sonar interfaces. It is not only more realistic, but provides a lot more options. I find it disappointing that updates were not done to the Akula/688/SW and maybe the Kilo to get it to match.

Quote:
Or You are overcome by the "bugs". Give here all posts to the item of information. But I do not speak that this thread will be as FAQ.
The DB is basically (polite words fail to describe it). Weapon effectiveness is all over the place. All the planes basically have one radar SL. All missiles have one radar SL. The radars are grouped into several very broad categories and then each category has the exact same values... basically it feels like a tack-on job that was done 6 hours (12 would be too generous) before the game had to go out the door.

Sorry, but that's the way it is. Admittedly, you don't feel it so bad - what effort was made was concentrated in the "important" areas like sound SL so it doesn't immediately feel absurd. However...

The difference between professional and amateur produced "girl games" is that in the professional game, the boys should at least look human, while in amateur produced games they may be drawn as stick figures (seeing few really care about them anyway) and of course the girls aren't expected to reach the same quality as pro (though the good ones overlap with at least the lower-middling of professional IMO). The DW database is analogous to the amateur game... but this is a professional production, no?

Which is a shame, because the entire series of games have some of the best sonar models available at their time. But a good model doesn't produce good results without good assumptions, and all the assumptions are from the database.

Still, the DB is not my major gripe. At least it is repairable by our own hands.

Like anyone else I want more platforms, but we all knew what we were gonna get there...

End of gripe list here...

Quote:
I am especially addressed to the veterans (Old Guardia) HK\688-SC-DW...
Well, missing the old 688 commodore screaming at you took some of the fun, as well as it being a "professional created campaign". The continuity in weapons loadout was also nice.

Also, it was nice that the active sonar WORKED in 688. You can get nice clear blips out to at least 20000! Now, I have to squint at the screen with any platform. And w/ the Akula unless I go change the Sensititivity to about -15 I might as well never use it, which I doubt is right.
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Old 12-13-06, 03:58 PM   #2
GrayOwl
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Quote:
Originally Posted by Kazuaki Shimazaki II
The DB is basically (polite words fail to describe it). Weapon effectiveness is all over the place. All the planes basically have one radar SL. All missiles have one radar SL. The radars are grouped into several very broad categories and then each category has the exact same values... basically it feels like a tack-on job that was done 6 hours (12 would be too generous) before the game had to go out the door.
The radars on controlled platforms work completely other image rather than platforms controlled AI.
The extraordinary wide areas of detection deform true real things.
It looks for example so:
Al controlled O.H/ Perry has to find out an incoming missile in 45 nautical miles.
When you use on controlled O.H.Perry a radar he can show you this missile on distance in 2-2.5 times smaller than on AI to a platform : 12-18 nautical miles.
The completely different principles of job of radars simply put "cross" on an opportunity of their adjustment through the editor of a database.
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