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Old 12-05-06, 12:05 AM   #1
mookiemookie
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I can't really say I'm on board with this idea. I thought SH4 was trying to get away from playing "The Sims" with your crew!

Not a necessarily a bad idea, but just not something I'd like to see included.
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Old 12-05-06, 01:34 AM   #2
Incubus
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I know the game is supposed to be about sinking ships. But I'm guessing the voyages are going to be long, and it would be nice if there was something to do beyond crank up the TC up to 4000 for half an hour.
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Old 12-05-06, 02:53 AM   #3
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Quote:
Originally Posted by Incubus
I know the game is supposed to be about sinking ships. But I'm guessing the voyages are going to be long, and it would be nice if there was something to do beyond crank up the TC up to 4000 for half an hour.
I agree with you on that. Maybe some small "in-game" games, like recognition Q&A, that lets you increase your skill or rank; like a series of test you can do aboard the sub. I Also would like to have the ability to conduct drills, to increase the experience of the crew. But this sounds like it should be in the suggestion thread....
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Old 12-05-06, 04:31 AM   #4
danlisa
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:hmm: On board training? Visual recognition tests, Hydrophone tests, course plotting etc...

But I suspect that this will be incorporated into the academy missions.
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Old 12-05-06, 05:45 AM   #5
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Quote:
Originally Posted by danlisa
:hmm: On board training? Visual recognition tests, Hydrophone tests, course plotting etc...

But I suspect that this will be incorporated into the academy missions.
Possibly, but it would be cool to conduct IE fire drills with the crew or something like that (if fire is a possibility in SHIV...).
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Old 12-05-06, 04:11 PM   #6
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You could have a system where conducting various drills on your way to your patrol area (vs. sitting there with the time compression cranked up and reading a novel) has a direct effect on crew performance. For instance, even with a veteran crew, if you run on the surface for days and days without diving once, are they going to do the world's fastest crash dive in an emergency? Likely not!

This feature could be linked to realism settings for those who want to disable it...

Speaking of realism and dive times, it always bugged me in SHIII that your dive times were unaffected by deck actvity... For instance, if the guns are manned, that would have to seriously slow you down. The big one is transfering torpedos from external storage - getting caught on the surface by an aircraft in the middle of that must have been disastrous in real life, but in SHIII you just crash dive as per usual...

Did US subs have external torpedo storage I wonder?
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Old 12-05-06, 04:57 PM   #7
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Consumables? Yup.
Spare parts? Yup.
Rescuing downed airmen, etc.? Yup.
Drills during patrol? No. Sounds fun on the surface, but come on, it'd be no more than hitting 'C', then 'S'. Hardly a huge, great feature.

Quote:
You could have a system where conducting various drills on your way to your patrol area (vs. sitting there with the time compression cranked up and reading a novel) has a direct effect on crew performance. For instance, even with a veteran crew, if you run on the surface for days and days without diving once, are they going to do the world's fastest crash dive in an emergency?
Yes, very likely so. Subs were on the surface "for days and days" a lot.
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Old 12-06-06, 02:38 AM   #8
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Quote:
Originally Posted by Loaf

Speaking of realism and dive times, it always bugged me in SHIII that your dive times were unaffected by deck actvity... For instance, if the guns are manned, that would have to seriously slow you down. The big one is transfering torpedos from external storage - getting caught on the surface by an aircraft in the middle of that must have been disastrous in real life, but in SHIII you just crash dive as per usual...
i couldnt agree more!
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