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#1 |
Silent Hunter
![]() Join Date: Jun 2006
Location: Norway
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This is why we will never see 10 meter high waves in SH3, it simply kills the ships. This is also why you often see burning pt boats.
Those ships were killed by waves, yes.
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#2 |
Officer
![]() Join Date: Nov 2006
Location: Houston, TX
Posts: 243
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Funny, I have the opposite problem.
I put four direct hit torpedoes into a C2 before it sank. I have pictures, too. |
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#3 |
Engineer
![]() Join Date: Nov 2006
Location: Lynchburg, VA
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Yes Stabiz but it only seems (for me anyways) to happen in very shallow seas. I guess its nearly exposing the ocean floor to them, running them into the bottom and busting their keels.
Chuck |
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#4 |
Stowaway
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I'm not familiar with the mod, but is there any chance they're hitting mines?
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#5 |
Engineer
![]() Join Date: Nov 2006
Location: Lynchburg, VA
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I do not think the area I was in is mined. It also only really does this in heavy seas.
Chuck |
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#6 |
Ocean Warrior
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Heavy seas are the reason for this, no doubt. The only thing that is weird to me, is that the crew of the PT boats are still ONBOARD while the boat is on fire!!! H*ck, they are sitting an ammo + torpedos, and their ship is on fire, but they still keeps on fighting...... I guess the U-boat Bernard isnt the only Bernard around...:rotfl:
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#7 | |
Ace of the Deep
![]() Join Date: Nov 2006
Location: Toulouse France
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#8 |
Chief of the Boat
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That is how the damage mod works in the game...it's unable to differentiate between storm damage and battle camage.
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#9 | |
Sea Lord
![]() Join Date: Mar 2006
Location: Port Hardy, BC, Canada 75 yo with M.S. & C.O.P.D. & heart problems
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#10 | |
Sea Lord
![]() Join Date: Mar 2006
Location: Port Hardy, BC, Canada 75 yo with M.S. & C.O.P.D. & heart problems
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Then on my way out in the early morning I saw that the DD guarding the east entrance had run aground also. May Bernard was at the wheel on both ships. :rotfl: :rotfl: :rotfl: Rob |
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#11 | ||
Silent Hunter
![]() Join Date: Jun 2006
Location: Norway
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