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#1 |
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
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I don't like the idea of "15 maps" instead of the world data. Biggest problem I see is that this will it will not be possible to mod in other theatres, anyone ever thought of german submarines in SHIV??
What exactly they are going to do is in the stars, but I hope they will at least do in a way as good as SHIII. If the terrain is limited to the current TOO, so be it, but please don't limit the theatres so much as to have any real "borders" (like LOMAC for example) - that kills immersion for me, even if I don't want to go anywhere special. The world was one of the parts I liked most about SHIII. Satellite data is around, freely available, and they (UBI Romania) showed how a believable game world can be made from them .. not that usual hand made phantasy stuff and lame arguments like "of course it not possible to model x with that amount of detail so we thought sticking with y would be cooler". Since playing CFS2 I cannot go back to playing crap on tiny, handmade areas, when there is already a perfect solution. Therefore, my advice to simulation developers is: always use satellite data, it's free, it's good and it covers the whole world, + you can fire the map editors, they're low grade personnel anyways ![]()
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#2 |
Commodore
![]() Join Date: May 2006
Location: That lil island above france
Posts: 601
Downloads: 0
Uploads: 0
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I recon having the whole world as the map would be pritty stupid for silent hunter 4. Having the whole pacific however makes perfect sense. Heck im pritty sure thats what everyone was expecting for this game.
Hopefuly these 15 maps are just areas of the pacific map with more detail then other areas and scripted events eg. midway battle Also fingers crossed the graphics on land are better this time ![]() I mean since the navy in the pacific had alot more involvment in land assaults it would make sense to add much more detail to the land. |
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#3 |
Bilge Rat
![]() Join Date: Dec 2006
Posts: 1
Downloads: 0
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I think AJ has a point. I am kind of picturing it like Google Maps for example. You know, how some cities are in High Def and others look like smudges. They might be able to do that. Where some places in the Pacific are "High Def" while the rest of the world is "smudges" if you guys can see what I am saying.
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#4 | |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
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![]() Quote:
1. The game will feature the whole world. 2. Land graphics are far better this time. As for satellite data, it's good, but far from perfect. First of all, the Earth's changed from the 40's to now in several ways, even if you disregarded that, the satellite data needs review so that we don't end up with a map akin to the one in Silent Hunter III, where certain narrow straits and fjords are filled in when they could perfectly well be open. And, of course, a "handmade" map has a certain charm ![]()
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#5 |
Soundman
![]() Join Date: Aug 2005
Posts: 144
Downloads: 0
Uploads: 0
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I'm happy to warp to my patrol location, as long as the PC calculates sightings along the way and drops me into real time when the lookouts/radar/sonar picks up a ship.
For those that want to do it in real time, go for it (but have you considered joining the navy? they'll pay you to do it). |
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