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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Eternal Patrol
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Welcome aboard! Ask anything about anything; if we don't know the answers, we'll make 'em up...um, er, I meant "look 'em up"!:rotfl:
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“Never do anything you can't take back.” —Rocky Russo |
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#2 |
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
Uploads: 0
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Welcome to SubSim
![]() Ask whatever you like and we'll do the best we can to help you.
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![]() http://www.thegreywolves.com/ http://wolvesatwar.com/ Download GWX and other goodies: http://hosted.filefront.com/melnibonian |
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#3 |
Eternal Patrol
![]() Join Date: Nov 2006
Location: Southampton. UK
Posts: 189
Downloads: 0
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melnibonian
Thank you.
Firstly: I have noticed on my Career File I am down as "Player Profile" with a fine photograph of a long deceased, I am sure, of a U-Boat Officer. You can see what I have done...not cancelled "Player Profile" to enter a name. Can I correct this? Secondly: My system is on top line and perfectly able to handle SH3, with tons of room to spare. However I keep getting "Fade-outs" of ships and "Convoys". One minute they are indicated true and strong, the next I'm sailing through them as if attacking the "Flying Dutchman" Any help would be great......Dustyboats. |
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#4 |
Lucky Jack
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I'm a little confused on the player profile deal. I usually just enter some name and begin my career. Have you entered a name and started a career?
Just what does you computer have as far as hardware? RAM/video card/etc.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#5 |
Ocean Warrior
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Welcome, dustyboats!
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#6 |
Fleet Admiral
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You'll need to over type the name "Player Profile" with whatever you want your skipper to be called before you start your career, otherwise that's what he'll be called. You can have multiple skippers running without any problems.
I'm not sure what you mean about "fade-outs" of ships and convoys. Do you mean that you see ships from the bridge and can just sail right through them? Or do you mean that on the map you see a marker that says a ship or convoy is at such and such a position and when you get there they are nowhere to be seen? If it is the former, I'm not sure I can help as it sounds like the Flying Dutchman has visited your PC. ![]() If it is the latter, what you are seeing is a report of a ship or convoy appear on your map remembering that this only exists at a certain point in time. They move and what you need to do is work out direction and speed and then plot a course that will intercept them in the future, i.e.; where they are moving to. Over time the report will fade as it is no longer current. I think it takes around 24 hours game time for this to happen but it is probably configurable somewhere. Check out the wiki and look up plotting intercept courses to find out how to get accurate plots for intercepting them. http://www.communitymanuals.com/shii...itle=Main_Page. You can also try using the noob guide thread at http://www.subsim.com/radioroom/showthread.php?t=96026 Hope this helps and good hunting! ![]() |
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#7 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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You get contacts on the navmap ? and can then sail through the contact square on the map ? Or you can see the convoy and then sail through it ? |
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#8 | |
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
Uploads: 0
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![]() http://www.thegreywolves.com/ http://wolvesatwar.com/ Download GWX and other goodies: http://hosted.filefront.com/melnibonian |
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#9 |
Silent Hunter
![]() Join Date: Jun 2006
Location: Norway
Posts: 4,224
Downloads: 14
Uploads: 0
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I am not sure what you mean, Dustyboats, but the map contacts will disappear if you zoom all the way in, as they are contact reports, not ships you are actually seeing. When you get close enough, they will appear in their actual position, and not disappear. (Unless weather is bad or you are submerged)
Also, the tail of the contact indicates what course they are on, so the there will be no contact if you go directly to the indicator on the map, since you will probably get there hours later. The thing is to go flank speed in a paralell line, and then turn sharply so your nose is on a 90 degree course to the intercept point. Use the ruler to calculate distance, and try to get within 3000 metres of the intercept point. Then its just a case of waiting with the finger on the trigger. Sorry if this is overexplaining, but I dont know what you mean yet. Oh, and welcome!
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#10 |
Ace of the Deep
![]() Join Date: Feb 2006
Location: New Port Richey, Fl, USA
Posts: 1,066
Downloads: 0
Uploads: 0
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Just remember to try to think like a U-boat captain. Ships and convoys can also change course. And they are not sitting still waiting on you to come and kill them. If possible, they will kill you instead.
Keep reading and playing. Remember to save now and then so you can go back to that spot just incase you need to. Don't worry, you'll get the hang of it eventually. |
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