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#1 |
Ocean Warrior
![]() Join Date: Jun 2005
Location: Canada, eh?
Posts: 2,537
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By the sound of a few they were planning to make SH3 VERY Sim-like. Like being able to control dive plane angle or to "sweep" to a bearing is very real world.
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#2 |
Stowaway
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If you're at all curious, go to C:\Program Files\Ubisoft\data\Sound\Speech_En (assuming a standard default setup with C as your drive). Within that folder are 9 more, all of speech sound files. It's mindboggling what is there, and double mindboggling picturing the potentials of all that.
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#3 | |
Lucky Jack
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I think the normal dive, dive in shallow etc. sounds are there. Not sure, but when I order a dive (by pressing 'D') in shallow water, I get the report that the water is shallow. |
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#4 |
Ocean Warrior
![]() Join Date: Jun 2005
Location: Canada, eh?
Posts: 2,537
Downloads: 129
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Crazy. Makes you wonder also what mods coulda done with a development kit. Couldn't have been too hard to add a few things had we the right tools.
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#5 |
Rear Admiral
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the 9 folders contain 9 different voices
in 1 folder you have different voice behaviour : Panic, Normal, Whisper(silent rig) its pitty not all the files work like they should have done. btw which file contains the script that the sound correspond to? like ''Bearing 00'' 3 differents sound play ''sound file ''Bearing'' , sound file ''0'' x2
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#6 |
Lieutenant
![]() Join Date: Mar 2006
Location: Ireland
Posts: 269
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I saw weather report there too, shame that wasnt put in, more use of the radio would have been great.
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#7 |
WAV
![]() Join Date: Sep 2005
Location: somewhere in the Pacific
Posts: 603
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Is there a way to bind sound files to certain actions? For example, GW has the great "radio message received" and WAC has a clicking sound when a ship is detected in the uzo.
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