SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 11-19-06, 09:37 AM   #6
con20or
Lieutenant
 
Join Date: Mar 2006
Location: Ireland
Posts: 269
Downloads: 37
Uploads: 0
Default

They had originally planned it? Thats a shame. I would have loved to see that.

Reading this I just had an idea for a stopgap Q ship, this might not be possible but how about a merchant with the capability of shooting but delete the gun/ guns off the actual model?? Although maybe the program needs the gun there to actually fire, but I wouldnt think the two are linked.

Ugly yes, but workable. So you would approach thinking the ship wasnt armed and suddenly be fired upon from a "concealed" gun, just like a real Q-ship. Downside would be you couldnt destroy the gun if you wanted to.

__________________
QA Lead on Scourge of War - http://www.scourgeofwar.com/index.shtml
(98% rating on Armchair general) - http://www.armchairgeneral.com/scour...ame-review.htm
SoW Waterloo Announced for 2015!!
con20or is offline   Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:52 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.