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#3 |
Stowaway
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[quote=thegroo]Thanks for the tip.
But you can also use the ingame watch, so you can spend the time with compression. ] Yes, that's right - but I meant game time not real time. Like if the target is getting close and will be in your sights in less than 3m 15s. What I tend to do if I have plenty of game time is mark the target on the chart when it's a long way off, start the watch, do other stuff in preparation for the shot, re-mark the target after, say, 9 minutes of game time, measure the distance run and use the formula to calc the speed. I know it doesn't take 9 minutes to do the prep but a good long time interval gives a more accurate speed estimate. So when I finish the prep, I may use time compression to run quickly up to 9 minutes. The good thing is you're not bound by a fixed 3m 15s interval or multiples thereof. |
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