![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Mate
![]() Join Date: Apr 2005
Location: Landsberg am Lech, Germany
Posts: 53
Downloads: 10
Uploads: 0
|
![]()
You all have said it before, but this model is really a stunner! I hope that those graphics will become a reality when SH V hits the shelves.
If you look at SH I, SH II and now SHIII it really shouldn' take too long. Anyways, some more info on these renders would be nice. Or maybe a link for desktop sized pics? I couldn't find any smegma-films! Thanks Kai |
![]() |
![]() |
![]() |
#2 |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
|
![]()
Whow ! !
![]() What amazing job ! ! ![]() |
![]() |
![]() |
![]() |
#3 |
Sonar Guy
![]() Join Date: Aug 2006
Location: Sailing the Seas of Lies
Posts: 393
Downloads: 24
Uploads: 0
|
![]()
Look at this; textures like this would probably eat up any modern graphics card.
![]() |
![]() |
![]() |
![]() |
#4 |
Sonar Guy
![]() Join Date: Aug 2006
Location: Sailing the Seas of Lies
Posts: 393
Downloads: 24
Uploads: 0
|
![]()
This model has a poly or two:
![]() |
![]() |
![]() |
![]() |
#5 |
Sonar Guy
![]() Join Date: Aug 2006
Location: Sailing the Seas of Lies
Posts: 393
Downloads: 24
Uploads: 0
|
![]()
If you don’t mind me posting other 3D renderings, this is how a shooter might look in five years.
![]() |
![]() |
![]() |
![]() |
#6 |
Silent Hunter
![]() Join Date: Jun 2006
Location: Norway
Posts: 4,224
Downloads: 14
Uploads: 0
|
![]()
I think it will look like that in less than five years.
__________________
![]() |
![]() |
![]() |
![]() |
#7 |
Sonar Guy
![]() Join Date: Aug 2006
Location: Sailing the Seas of Lies
Posts: 393
Downloads: 24
Uploads: 0
|
![]()
Link coming up...
|
![]() |
![]() |
![]() |
#8 | |
Sonar Guy
![]() Join Date: Aug 2006
Location: Sailing the Seas of Lies
Posts: 393
Downloads: 24
Uploads: 0
|
![]() Quote:
In Half-Life 2 you have parts where it looks fantastic from the distance, and when you go near is all textures and tricks, but those are probably polys (AND monster textures). I don’t see a GPU pushing so much information in the near future, or maybe as a slide show. Hardly anything can run Oblivion with all the detail cranked up. But of course, I wish the next sub sim will look like that ![]() |
|
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|