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Old 11-12-06, 07:17 PM   #1
LaikaFatBum
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I feel silly as I not find it on your web page. Does it work with TW?
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Old 11-12-06, 07:20 PM   #2
THE_MASK
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Ok , i made up a roster folder and put the mod in with JSGME but i get a ctd . Any ideas .
MY BAD , works fine with JSGME

Last edited by THE_MASK; 11-12-06 at 08:04 PM.
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Old 11-12-06, 07:30 PM   #3
sergbuto
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Quote:
Originally Posted by sober
Ok , i made up a roster folder and put the mod in with JSGME but i get a ctd . Any ideas .
Need more info on ctd. When does it occur? Try to get Roster files from my updated download in a short while.
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Old 11-12-06, 07:49 PM   #4
Rubini
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WOW!
Awesome work as always Sergei!
I'm just thinking about a lot of new possibilities that this will brings to gameplay and Campaign mod potential!
Many thanks!

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Old 11-14-06, 03:28 PM   #5
U1701
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For all LSH3 Users

It runs and shocking me on my patrol on LSH3. Great

Once again thanks for this cool mod:rotfl::rotfl::rotfl:
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Old 11-12-06, 07:57 PM   #6
sergbuto
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Quote:
Originally Posted by LaikaFatBum
Does it work with TW?
You mean NYGM? I am afraid the Library files concerning guns and shells are not compatible.
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Old 11-12-06, 08:07 PM   #7
Rubini
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Sergei,
I noticed that you don't put these new planes on the airbases files, and if not, then they will not appears on the game automatically. If you want I can make this for you for stock game. It's a five minutes task.
(Like you said neither NYGM neither the upcoming GWX (until now) are compatible with the new library files. Only stock and perhaps GW1.1a and Uboatwar will run it now without problems)

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Old 11-13-06, 03:49 AM   #8
sergbuto
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Quote:
Originally Posted by Rubini
Sergei,
I noticed that you don't put these new planes on the airbases files, and if not, then they will not appears on the game automatically.
Rubini.
I did that intentionally since people may have many different configurations because it is relatively easy to tweak this part.

You are welcome to put them in.
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Old 11-13-06, 07:35 AM   #9
Safe-Keeper
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(Like you said neither NYGM neither the upcoming GWX (until now) are compatible with the new library files. Only stock and perhaps GW1.1a and Uboatwar will run it now without problems)
Right. I installed it over TGW 1,1a and then added roster files and now the editor refuses to start. So TGW seems to be a no-go.

I hope this can be fixed, though, as it seems like such a truly great mod.

Mental note to self: Ask if it's compatible first, install afterwards:p.
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Old 11-13-06, 07:44 AM   #10
sergbuto
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What editor? Do you mean SH3MissionEditor? Why should its execution depend on/be affected by any mod?
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Old 11-13-06, 09:37 AM   #11
rasmus1896
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Quote:
Originally Posted by Safe-Keeper
I installed it over TGW 1,1a and then added roster files and now the editor refuses to start. So TGW seems to be a no-go.

I hope this can be fixed, though, as it seems like such a truly great mod.

Mental note to self: Ask if it's compatible first, install afterwards:p.
mine works just well. do you use those roster files witch are in the download?
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Old 11-13-06, 03:03 PM   #12
WilhelmSchulz.
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OH MY GOD!!!!
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Old 11-13-06, 08:12 AM   #13
Rubini
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Quote:
Originally Posted by sergbuto
Quote:
Originally Posted by Rubini
Sergei,
I noticed that you don't put these new planes on the airbases files, and if not, then they will not appears on the game automatically.
Rubini.
I did that intentionally since people may have many different configurations because it is relatively easy to tweak this part.

You are welcome to put them in.
Thanks Sergei,

I will make it and send to you first.
I will also check for any roster problems on the stock or GW installation (if really have one!).
In some hours. I'm at my work now.
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Old 11-13-06, 08:23 AM   #14
Safe-Keeper
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Quote:
What editor? Do you mean SH3MissionEditor? Why should its execution depend on/be affected by any mod?
When I tried to start it, it crashed right after the Protection System screen. I don't know why, I'm not a programmer.

It worked after I installed the mod, but then when I added the .cfg files of the planes to the British and American roster folders, it stopped working.
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Old 11-13-06, 08:44 AM   #15
sergbuto
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Quote:
Originally Posted by Safe-Keeper
Quote:
What editor? Do you mean SH3MissionEditor? Why should its execution depend on/be affected by any mod?
When I tried to start it, it crashed right after the Protection System screen. I don't know why, I'm not a programmer.

It worked after I installed the mod, but then when I added the .cfg files of the planes to the British and American roster folders, it stopped working.
I see.
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