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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
![]() Join Date: May 2005
Posts: 1,100
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The AI is extremely problematic. There is some kind of communicable bug that will infect various AI's, and not just your followers. The scientific name for it is "Hey, stupid! Just stand around here and do nothing while the rest of the party is on the other side of the map, waist deep in the dead and loot."
Happens with plot-critical NPC's, too. For whatever reason, they just get stuck and absolutely refuse to budge, and you cannot select or frikkin' move them yourself with a couple fireballs up the keister. Save your game all the time. Every single "room" change, save a new slot. You may have 500 saves by the time you finish the game, but when that AI bug crops up (I'm up to 107), you won't have to reload that far back. I guess there's three patches out for it, but Atari hasn't made them available for download yet. Atari pushed this one out the door like Lucasarts did with Knights of the Old Republic 2, just in the opposite direction. Kotor-2's storyline was utterly broke, but the AI was ok; NWN2's story seems to be "complete" thus far, but the AI is utterly broke. So what I'm saying here is, when you become frustrated with a bug, everyone else is right there with you. |
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#2 |
Ocean Warrior
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The patches are available via the auto patcher
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#3 |
Ocean Warrior
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Btw anyone else find the combat in nwn2 realy slow and kind of clunky? Especialy at the lower levels where you swing, and then just stare at each other for a while then swing again.
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#4 |
Ace of the Deep
![]() Join Date: May 2005
Posts: 1,100
Downloads: 0
Uploads: 0
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A "round" in the Infinity engine was 7 seconds. A "turn" is one minute, so there's supposed to be something like 8 rounds per turn. Aurora may have changed that to 6 and 10 -- I haven't really checked.
Companies usually fudge this a bit with animation. If you use haste, giving you more attacks per round, you'll see seperate animations for each attack in during the round in NWN2. Otherwise you'll just get your base attacks, which starts at 1. Boost that up to 3 attacks, and you'll see three seperate attacks during the round. In BG2, and I believe NWN1, Bioware just averaged the attacks and covered things with animation. All the damage was done at the beginning of each round, but your character would animate 3 attacks per round. Also, the "auto patcher" isn't working for me. I need a download site. Do you know of one? |
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#5 |
Ocean Warrior
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Ya i know, it still feels painfully slow because of the animation. heck in the real world i could attack alot more often then they do in the game with a sword.
As for finding the patches, i looked, but they dont seem to be releasing them for public download. i did find an update for the patcher here http://vnboards.ign.com/site_news/b23044/99918559/p1/ though, which may help. |
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#6 |
Eternal Patrol
![]() Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
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Maybe i should of got Gothic 3 first :hmm:
Damn they shouldn't of rushed this game out. ![]() |
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