![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 | ||
Admiral
![]() Join Date: Apr 2005
Posts: 2,320
Downloads: 0
Uploads: 0
|
![]() Quote:
He's just happy that DW didn't sell well enough to warrant an expansion pack. ![]() |
||
![]() |
![]() |
![]() |
#2 |
Sea Lord
![]() Join Date: Dec 2003
Posts: 1,898
Downloads: 0
Uploads: 0
|
![]()
Perhaps if SCS are slowly losing interest in providing any add-ons a tactful approach from some of the mod-squad may let us have the game we all want.
|
![]() |
![]() |
![]() |
#3 | |
Ocean Warrior
![]() Join Date: Mar 2004
Location: USA
Posts: 2,552
Downloads: 33
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#4 |
Sea Lord
![]() Join Date: Dec 2003
Posts: 1,898
Downloads: 0
Uploads: 0
|
![]()
I plus many others want a DWX.The Lwami mod has been excellent for improving the doctrine but more drivable platforms are the icing on the cake.
Expansion packs such as extra campaigns can be done easily by the community.If I was SCS and had the money I would at least make a SCu changer for the submarines as a start.One already exists and I am sure it would not take a lot to get it to work in DW.This then opens up a whole host of platforms and scenarios. The p-3 could be modded into an Atlantique or an Il-38 but there would probably not be that much interest. A range of different skimmers to drive would be nice but as they are almost all very different that would be an unrealistic project. A major improvement would be a western diesel submarine such as a Collins or one of the German ones.An old Oberon would be welcome. So Jamie,DWx please or a diesel boat ,preferably both for Christmas. ![]() |
![]() |
![]() |
![]() |
#5 |
Sub Test Pilot
|
![]()
In a post long time ago i did say that if sonalasyst didnt bring the game out earlier and patch it and also bring out addons it wouldnt sell well and thats exactly what has happend.
__________________
DONT FORGET if you like a post to nominate it by using the blue diamond ![]() ![]() ![]() Find out about Museum Ships here: https://www.museumships.us/ Flickr for all my pictures: https://www.flickr.com/photos/131313936@N03/ Navy general board articles: https://www.navygeneralboard.com/author/aegis/ |
![]() |
![]() |
![]() |
#6 |
Navy Seal
![]() |
![]()
IT hasn't sold well because it is a niche market. Most people who buy games are the 16 - 25 category I guess and most of them are FPS or RPG types.
|
![]() |
![]() |
![]() |
#7 | |
The Old Man
![]() Join Date: May 2005
Location: Czech Republic
Posts: 1,458
Downloads: 6
Uploads: 0
|
![]() Quote:
DW could sell better, if SCS would invest more into it. It is so 'cheap' .. graphics are more or less same as the Sub command or Fleet command, same goes for scripting and everything else. In fact, DW is more or less add-on for Sub Command. Now it looks like one man is fixing DW and not even full time. Even much better sound model in 1.03 looks like it was intended for 1.0 (because 1.0 model was just way too simplistic). Silent Hunter which was released later has many patches, add-ons and SH4 is almost complete. You can really see progress there. To me it seems SCS just don't want to make games any more. It is sad for us, players, but fully legitimate. Naval pack is more like a dot after nice game-industry carrier. I don't believe in any future add-ons for DW. I hope 1.04 will be released, to fix mostly bugs introduces in 1.03. And that will be all for DW. Only hope could be that SCS will release no-new-playables policy, or even will give some support in form of some documents how to do it right. |
|
![]() |
![]() |
![]() |
#8 | |
Naval Royalty
![]() Join Date: Jun 2005
Location: Washington, DC
Posts: 1,185
Downloads: 0
Uploads: 0
|
![]() Quote:
Personality wise, it takes a certain kind of person to play a game like that. Naval sims are like a nice afternoon of fishing compared to X-treme downhill BMX stunt racing for adenaline junkies. I think another problem is that there's not a well developed literature on submarine tactics. Anyone can go to the bookstore and get a copy of Fighter Tactics and have a pretty good idea about what a real dogfight looks like, and the kinds of things fighter pilots think about. There exists no such literature in the public domain, so people don't understand the logic behind the various weapons systems and how to employ them. They're left on their own, so when you put an area in front of people and say, "go find the submarine," I think a lot of people don't know how to think about the problem. You can kind of make extrapolations from some of the stuff in things like, Wayne Hughes Fleet Tactics, or other works of analysis in the public domain. Mostly, though, issues like how to search for a submarine, once you find him, when to shoot, what to shoot, how many to shoot, how to get into a position to shoot, etc. are mysteries. That can be very liberating for some who would like to experiment, but on the other hand, it makes a lot of scenarios people come up with kind of unsatisfying. |
|
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|