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Old 11-03-06, 02:46 PM   #1
VonHelsching
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Quote:
Originally Posted by Sailor Steve
And then figure out a way to make them sit back on their tail wheels.
That's the easy part. Export, tilt a bit the 3dmodel, import back in. Done!
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Old 11-04-06, 03:19 AM   #2
U-snafu
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Quote:
Originally Posted by VonHelsching
Quote:
Originally Posted by Sailor Steve
And then figure out a way to make them sit back on their tail wheels.
That's the easy part. Export, tilt a bit the 3dmodel, import back in. Done!
That is true-but it's the assembling of the 3d model pieces that I'm trying to get the hang of and what goes where--just started messing with a 3d program a few days ago for the first time.

Or are you saying I could skip assembling-just open each individual piece-tilt each piece in the Y axis to the same value then export them all back?? (if not-shows how much I still don't know)

Firewall,
Thks for comments,--half the reason for me trying this is to learn how to do it--but It's good to know that there is some interest for it when it's finished . Might be busy over the next coming couple of weeks and have to shelve this so I don't know when I'll get it done --but Im sure when I get to the point that I realize "Ive shot my bolt" so to say--one of the gurus here will be able to knock it out in ten minutes when their less busy.

Ps: Thinking of ref maybe doing the "airport" with the harbourkit.dat --got me to thinking that maybe just placing the Plane graphics on that "construction" in a similar way that their placed as graphics on the aircraft carriers would save on fps--like I said-I have more ideas than knowledge of implementing them at this time.
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Old 11-06-06, 11:55 PM   #3
U-snafu
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At first I thought I got the whole export/import/wings 3d figured out-got it tilted and moving prop removed-but something is obviously wrong

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Last edited by U-snafu; 11-07-06 at 03:04 AM.
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Old 11-07-06, 12:53 AM   #4
U-snafu
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What did I do wrong or what step did I miss???

1.) I "got dat" from the landstuka dat file using v3 pack 3d-62kb one-(last
version-89kb-won't retrieve the dat file) and cloned it and exited out.

2.) I then got dat from the the dat file with v2-53kb one-and "exported all". this
created the 3d folder with 14 seperate obj files along with a MTL file and two
tga files-(G_helix, and JU87Stuka).

3.) Then opened wings 3d and imported the first of the 14 obj, rotated it -15.00 on
the x axis, then hit epxort selected object-named it the same as the 3d folder
file and saved it as a wavefront file-(ex: the fuselage obj--this created a obj
file "JU-87Stuka_fuselage" and a mtl file "JU-87Stuka_fuselage.mtl) in the wings
folder. Did this same routine for the following 13 obj files with the addition of
scaling the false_helix to 0.00%. then exited wings.

4.) Got dat file with v2 pack 3d--highlighted the sub folder "Node3d-JU-
87Stuka_fuselage" under-3d objects/3d-JU-87Stuka_fuselage-then hit import--
and clicked on the "JU-87Stuka_fuselage) obj file in the wings folder. pack 3d
gives message that file is imported. did the same for the rest of the obj files.
then exited

5.) Open v3 pack 3d-get dat-highlight the same 3d node file and it gives me a
screen to the right with blocks of text where I can apparently change the
numerical values. try putting ref's suggestion of 0,0,0, cordinates in the
X,Y,and Z blocks-it lets me do it but when I click on the next object--the lines
revert back to the prior cordinates. even try putting 0,0,0 in the "posistion"
block but same thing.

6.) Oh well-script in a few of the imported parked planes just to see what I get--
their tilted and the propeller is gone from the scaling it to 0.00% but as the
pics above show-I screwed it up somehow.

Anyone out there that works with wings 3d and importing with pack 3d have any suggestions or can tell me what step I missed or did wrong??
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Last edited by U-snafu; 11-09-06 at 06:36 AM.
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Old 11-09-06, 11:48 PM   #5
U-snafu
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After 3 days of beating my head against the comp--I found a work around.

Modified the Arado also to be able to park it on water. (the muti-uses of type 305)



Was not able to get the later versions of pack 3d to accept any dat file from any aircraft unit so was unable to use pk3d to change the positions of the obj. Instead, imported all objects to wings except for fuselage and scaled to 0% and exported-then imported and assembled and combined all objects and exported it as the fuselage obj. only glitch in this method was the mrk obj's that provided the german crosses looked like below pic so I deleted them--due to this- finished stuka(above pic) is without the cross details--so gonna have to reskin it then onto the airport terrain part.
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Last edited by U-snafu; 11-10-06 at 12:28 AM.
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Old 11-10-06, 12:32 AM   #6
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Nice one U-S
I managed to get the Arado on water too but still had the prop running



Your getting there so keep going
Never thought about the 305
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Old 11-10-06, 12:52 AM   #7
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Nice.
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