SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 11-01-06, 03:57 PM   #2
AVGWarhawk
Lucky Jack
 
AVGWarhawk's Avatar
 
Join Date: Jun 2005
Location: In a 1954 Buick.
Posts: 28,294
Downloads: 90
Uploads: 0


Default

To be honest, I use GW mod. The gun is a little undermodded. 50-60 shots to get a ship to go down. No armor piercing rounds. As far as I can tell there is no difference in the guns with respect for the GW mod. Thats ok with me because in my view the cannon was used for defensive purposes with a few exceptions. I only use the cannon to save my torpedos. If a ship is floundering, out comes the cannon! I believe the cannon is being worked on in the new improved GWX mod.....I'm waiting patiently but it is getting harder each day....

__________________
“You're painfully alive in a drugged and dying culture.”
― Richard Yates, Revolutionary Road
AVGWarhawk is offline   Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:46 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.