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Old 10-30-06, 05:05 PM   #13
Ducimus
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I dont have the file infront of me, but if your kinda fed up with the NYGM damage mod that was incorporated into GW11a i do have one, albiet maybe overpowered suggestion.

Go to the zones.cfg and search for "keel".

off the top of my head, for each of the keel sections (with possible exception of BB keels)...

Make it 240 hitpoints, a flotiablity of say40.0, armor level of like 30, crit flotation of like 0.65. If you want to go the extra mile for 1 hit wonders you can enable critical hits ("critical=Yes") , but personally i think its a bit much.

At any rate, with those settings, two hits under the keel will sink ships, 90% of the time. Personnaly i nixed it in my game cause i'd get a target destroyed message before the waterline on the target had time to settle by a couple meters.
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