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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Mar 2001
Location: Sydney, Australia
Posts: 818
Downloads: 3
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It works.....I'm running NYGM 2.2 and had damage I couldn't repair until surfacing (had a DD appear out of heavy rain and fog @ a few hundred metres range...
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#2 |
Seasoned Skipper
![]() Join Date: Jan 2006
Location: South Carolina, CSA
Posts: 684
Downloads: 37
Uploads: 0
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Thanks for the answers DTB
![]() Are the following yellow entries intentional? [SUBMARINE0] Comp7=7; SternQuarters Nb7=4 Subs70=PropellerFort PropellerFort=22; E_PropellerPort, TimeRecovery71=3 Subs71=PropellerStarboard PropellerStarboard=23; E_PropellerStarboard, TimeRecovery72=3 Subs72=Decoy_Launcher Decoy_Launcher=42; E_Decoy_Launcher TimeRecovery73=1 [SUBMARINE2] Comp8=8; SternTorpedo Nb8=3 Subs80=PropellerFort PropellerFort=22; E_PropellerFort, TimeRecovery81=3 Subs81=PropellerStarboard PropellerStarboard=23; E_PropellerStarboard, TimeRecovery82=3 Subs82=Decoy_Launcher Decoy_Launcher=42; E_Decoy_Launcher TimeRecovery83=1
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![]() GWX 3, JSGME 2.3, Sh3 Commander 3.2 SH3 Gen 8.1, Water Stream for U-boats, LRT LITE 2.0, Lifeboats for SH3 Last edited by Samwolf; 10-29-06 at 09:07 PM. |
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#3 |
Swabbie
![]() Join Date: Aug 2005
Posts: 9
Downloads: 0
Uploads: 0
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What about moving crew tasks?
Hypothetically, an example would be having torpedo loading controlled by control room crew. I realize this sounds screwy, but I have an idea for overhauling crew management. |
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