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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Eternal Patrol
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#17 |
Frogman
![]() Join Date: Feb 2005
Location: St louis
Posts: 304
Downloads: 18
Uploads: 0
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Dang! If you can pull this off.... WOW! Im speechless already...
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#18 | |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
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Moin,
Quote:
The package was uploaded by donots76. Regards, DivingDuck
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#19 |
Grey Wolf
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i tested my first new interior this morning, i went small and started with the galley first, everything worked, (well except that to get there you have to use shift+f2 and fly through the controllroom wall!)
still having major problems with pack3d, some versions wont open any dats at all, im using a really old version that`ll open most dats but doesnt give the option to edit positions etc like later versions so thats kinda annoying. textures will be sloooow in coming as im going to have to bake all lighting & shadows for each object into its base texture. no lightmaps here, youll just have to make do with white lights only. +ive been thinking as there will be no interactive elements in these interiors i may have to assign some keys so you can easilly move to them, maybe remap the numpad......anyhoo i`ll keep at it. |
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#20 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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this project is simply amazing!!! keep on
i made detailled photos of the interior in a viic boat. if needed, just drop a message. i also could model some interior. regards Last edited by urfisch; 10-20-06 at 03:52 AM. |
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#21 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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OMG OMG
![]() I don't care how I get there. Just the thought of having extra compartments is making me cream my pants:rotfl: Sir you are a genius ![]() We are not worthy, we are not worthy. I bow down and worship. ![]()
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#22 |
Sonar Guy
![]() Join Date: Jul 2003
Location: Europe
Posts: 394
Downloads: 69
Uploads: 0
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Oh man!
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#23 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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the engine room would be a such more complex thing than even the other compartments...but nice if be done. think of the moving cylinders...wow.
but flakmonkey, what about your work...anything new??? let us know! ![]() |
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#24 |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
Uploads: 0
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Well a too detailed engine room could be difficult and probably charge a lot the game engine, and more with moving components..
A medium detail is enough to have the sensation of a real boat size. the dev team makes the pressure hull too small. i don´t remember well what game was , perhaps medal of honor, that in a mission there are a u-boat in a sub pen and you can visit a lot of compartments.
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But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
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#25 |
The Old Man
![]() Join Date: Sep 2005
Location: de_dust2
Posts: 1,417
Downloads: 0
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In MOH Frontline there was a 4 meters pipe inside the Boat...Going UPWARDS to a new compartment...:rotfl:
![]() Flakmonkey, any positive (or negative) new's for us subsim addicts? ![]() |
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#26 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
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Hi Flakmonkey
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#27 |
Sonar Guy
![]() Join Date: Jul 2003
Location: Europe
Posts: 394
Downloads: 69
Uploads: 0
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@Hartmann:
I see no need for a superdetailed engine room as such, moving engine parts such as valves and so on is too much to ask in my opinion and would probably be an impossible task due to the limitations of the game, right? I only mean an engine room with a view like in the command room and with engine controls, since this is probably all that the game will allow. In general I only mean that the engineer part of sailing is something that is overlooked in all sims. Destroyer command was the only sim where they tried to approach it, even though it was a mediocore one, at least they tried ![]() sorry for my confusing English |
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#28 | |
Captain
![]() Join Date: Mar 2005
Location: Nash Town, USA
Posts: 525
Downloads: 1
Uploads: 0
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. . . wipes drool from chin ![]()
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"Hit Shokaku class carrier with three out of six torpedos. Recieved 105 depth charges during three hour period. Heard four terrific explosions in the direction of target, two and one half hours after attack. Believe that baby sank!" Lieutenant Commander Herman Kossler USS Cavalla |
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#29 |
The Old Man
![]() Join Date: Sep 2005
Location: de_dust2
Posts: 1,417
Downloads: 0
Uploads: 0
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After seeing the LRT mod i am sure this game will someday be nearly perfect!
![]() This could be a step forward to this day. ![]() |
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#30 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
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Hartmann, that was MOH where you had to get into the sub to set the charges and then escape before she blew up. You could go to the stern tubes to take out the guard with his back to you and then fight your way up front set charges and fight you way out. Can't remember how far up front tho but the interior looked pretty good, as did the exterior.
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