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Old 10-20-06, 08:05 PM   #10
kiwi_2005
Eternal Patrol
 
Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
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Quote:
Originally Posted by SUBMAN1
Too cookie cutter. All the twists to the story in SS2 don't exist today, the eerie feeling doesn't exist anymore, nothing. Bioshock looks to fixx that problem once more!

-S
I hope so. Bioshock and Stalker bring back gaming to how it was. I still rate some old games as real class compared to the same catagory of games today, for instance im yet to see rpg game as good as the first "Fallout" game completly non-linear (sandbox) with really only two tasks to do to complete the mission: Find a waterchip for your vault and kill or otherwise stop the baddie. There was a quick way around you could complete this 30 something hr game in 2 hrs if you knew where to go. Yet their was heaps of different endings and some missions had more than 6 or 7 different options on how you wanted to do the mission.
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