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#1 |
Lieutenant
![]() Join Date: Apr 2005
Location: Germany
Posts: 266
Downloads: 3
Uploads: 0
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As much as I like the gun for damaged ships I rarely use it against the later armed merchants, especially liberties and such. But still I don't see a reason to remove it altogether as you can never know what good it could be some time.
I also don't believe that it's modeled in SH3 as I read somewhere that the deck gun increases underwater noise produced by the sub. Concerning all the flaws and bugs of the stock game I just cannot believe this detail would have been implemented. |
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#2 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
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If you can get away from escorts after sinking or crippling a merchant, the best way to hide is Silent running and 1kt. Depth is up to you but 60 meters is good. In my last 4 patrols I've always slipped away undetected.... and that with deckgun onboard.
![]() Tho in 1943 I don't use the deckgun as much as I did in the earlier years. But then again, you can still run across convoys occasionally with all merchants unarmed. It's the escorts and the number of them in a convoy that's the problem, lately I've been seeing 4 up to and 6 even.
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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