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#1 |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
Posts: 1,878
Downloads: 4
Uploads: 0
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Has Rowi58's improved NKGM been added to the list yet?
http://www.subsim.com/radioroom/showthread.php?t=99483 |
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#2 |
Ocean Warrior
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Well, maybe a stupid, stupid question: How do you add these great ship models to SHIII? will they overwrite others, or do you have to use the editor and add them one by one?
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#3 |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
Posts: 1,878
Downloads: 4
Uploads: 0
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The only one here which will overwrite an existing ship is rowi's NKGN, which will overwrite the cloned NKGN by Sergbuto (unless you rename it and clone it).
Most merchants will appear in the campaign as single entries without further work - major warships will need to be scripted manually. Also, entries have to be made manually in the Englishnames.cfg and Germannames.cfg for the ships' names. |
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#4 | |
Ocean Warrior
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And now: off to download! ![]()
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#5 | |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
Posts: 1,878
Downloads: 4
Uploads: 0
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#6 | ||
Ocean Warrior
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#7 |
Seasoned Skipper
![]() Join Date: Oct 2005
Posts: 669
Downloads: 23
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those are great !!!!
do i have to edit much to put them to sea with GW1.1a
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