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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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Great work!!
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#2 |
Engineer
![]() Join Date: Apr 2005
Location: Shang Gri La
Posts: 219
Downloads: 61
Uploads: 0
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Danke Schon
Now if they come over again they will be met with flying lead... Kapitain ![]() |
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#3 |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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Great job ! many thanks for it !
![]() But UWAC v1.7 is an old version.... do you paned to made the locations file for V1.92 ? Plus there is a new version of UWAC near to be ready.... ![]() |
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#4 |
Seasoned Skipper
![]() Join Date: Oct 2005
Posts: 669
Downloads: 23
Uploads: 0
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that is very nice
just a question how is the frame rate in harbor , did it got worse nor not a big change ? |
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#5 |
XO
![]() Join Date: Jun 2006
Location: North Carolina
Posts: 405
Downloads: 28
Uploads: 0
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Thanks for the kind comments guys.
redwine, Hansolo told me he hadn't changed the port locations for 1.92 so unless the AA_platform file was radically changed I believe it will work with the newer version. The same goes for the older versions of the Tonnage war mod and GW1.0. If the port locations are the same I think the respective versions will work for them. Maybe someone with more knowledge on how the files interact or has tried it can let me know. That brings up a side point, everyone should make sure their using the right scripted SCR for the mods their using. when I started scripting these I placed a few on what I thought were Subpens in Wilhemshaven (hadn't played from there in a while) and in game I noticed the guns have a max base height of around 6-8m's---they were hanging in mid air over some buildings (like hovercraft:rotfl: ) ( ![]() Jmack, In harbor even with them firing I didn't have much of a fps drop but I have a low end system so it might not be the best for testing this. If the port someone is in had four guns placed--It's basically like adding four more ships to your harbor traffic so if you already have your port filled up it could add a strain (although the fps drop for these is no where near that of adding a moving aircraft) If anyone that has tried these already could chime in and let me know of their fps change--I would appreciate it. Edit: I also want to say a special thank you to Kpt. Lehmann and Der Teddy Bear for taking time out of their busy schedules to look over their mod's respective versions before release. And to terrapin for hosting them on his site.
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.."Some men are born mediocre, some men acheive mediocrity, and some men have mediocrity thrust upon them"... Last edited by U-snafu; 10-14-06 at 07:57 PM. |
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#6 |
Eternal Patrol
![]() Join Date: Jun 2006
Location: Karlsruhe
Posts: 679
Downloads: 56
Uploads: 0
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Hi U-snafu,
thanks for that great MOD ![]() Some times ago, i added two types of AA-guns to the LAA_Platform. For heavy AA-platform, you can use the german 105 mm Double - that could be something for your MOD - and the 5 inch Double. ![]() That will give a "warm wellcome" to all "Liberators". For those who want to DL, klick here: http://files.filefront.com/AntiAircr.../fileinfo.html Greets rowi58 |
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#7 |
Eternal Patrol
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Nifty neato cool!
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“Never do anything you can't take back.” —Rocky Russo |
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