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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: May 2006
Location: 5 Miles Inland West Of Lake Huron
Posts: 1,936
Downloads: 139
Uploads: 0
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Real fog.
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A legislative act contrary to the Constitution is not law. -John Marshall Chief Justice of the Supreme Court --------------------- |
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#2 |
Grey Wolf
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I would personaly be glad to have better textures for the boats, better water/waves simulation and effects (for example, PT Boats Knights of the Sea's water engine). Better underwater atmosphere is also very important.
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#3 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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Real fog, better animations on the crew models (couple examples: maybe the watch crew jumping down the hatch when you order a dive instead of just disappearing and the game cutting to the command room when you give the order to go down, or maybe have them reacting to high ocean waves in heavy seas, stuff like that), and definately physics! If I put a torpedo in a Maru's bow, I want to see a hole where it hit! I don't particularly care for SH3's "paste a burn mark decal on the place your torpedo hit" way of visibly showing damage. I want something I can see!
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