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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sparky
![]() Join Date: Sep 2006
Posts: 155
Downloads: 61
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Hello,
I have recently tested GW mod. I have only began to discover it and it is impressing me more and more. But I have noticed two things that, although, more realistic, I prefer the original way. The water. I like better the original water, more transparent and clear. How can I roll back it without unsinstalling GW mod? The other is the music. I liked it. I like also the clock sound depending on position, is wonderful!, but I like also the music that changed depending on action, etc. How can I activate it? I have searched in these forums, without luck. Excuse me if this is already comment, I have not found it. Thank you! |
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#2 |
Ace of the Deep
![]() Join Date: Sep 2006
Posts: 1,169
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This is gonna be so OT!
YOU DON'T LIKE WHAT'S INSIDE GW???!!! OK, cooled down a bit. When you install, there are several options. IF sea graphics are among them, you won't do any harm to the install. If not, we'll then you'll just have to live with it. (Believe, keep GW as it's now, no need to go back to stock). Music on action! What music depending on action? In vanilla (stock) SH3? Really doubt that. It's changes really well in GW. If you don't like it, there is always the gramophone and on http://u-boot.realsimulation.com/ you can find in the download section even more music for the gramophone and SH3 in general. together with other really important things! |
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#3 | |
Silent Hunter
![]() Join Date: Jun 2006
Location: Norway
Posts: 4,224
Downloads: 14
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#4 |
Ace of the Deep
![]() Join Date: Sep 2006
Posts: 1,169
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THX Stabiz, forgot about SH3Commander!
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#5 |
Torpedoman
![]() Join Date: Feb 2006
Posts: 111
Downloads: 45
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You can change the music in its configuration file:
SilentHunterIII/data/Sound/Music/music.cfg GW added mostly ;'s which are easy to change - you can even add GW's music to the original configuration, but I'll paste the contents of the stock music.cfg ![]() Code:
[GENERAL] CertainityTime=1 MinDuration=20 FadeTime=2 [STATES] States=8 State1=BEGIN State2=NORMAL State3=BATTLE State4=TENSION State5=HIGH TENSION State6=VICTORY State7=DEFEAT State8=JOY [BEGIN] Tracks=3 Track1=Intro_1_Master.ogg Track2=Intro_2_Master.ogg Track3=Intro_3_Master.ogg [NORMAL] Tracks=5 Track1=Stalker_1_Mix.ogg Track2=Stalker_2_Mix.ogg Track3=Stalker_3_Mix.ogg Track4=Stalker_4_Mix.ogg Track5=Stalker_5_Mix.ogg [BATTLE] Tracks=6 Track1=Battle_1_Mix.ogg Track2=Battle_2_Mix.ogg Track3=Battle_3_Mix.ogg Track4=Battle_4_Mix.ogg Track5=Battle_5_Mix.ogg Track6=Battle_6_Mix.ogg [TENSION] Tracks=5 Track1=Tension_1_Mix.ogg Track2=Tension_2_Mix.ogg Track3=Tension_3_Mix.ogg Track4=Tension_4_Mix.ogg Track5=Tension_5_Master.ogg [HIGH TENSION] Tracks=5 Track1=High_Tension_1_Master.ogg Track2=High_Tension_2_Master.ogg Track3=High_Tension_3_Master.ogg Track4=High_Tension_4_Master.ogg Track5=High_Tension_5_Master.ogg [VICTORY] Tracks=3 Track1=Victory_1_Master LOOP.ogg Track2=Victory_2_Master LOOP.ogg Track3=Victory_3_Master LOOP.ogg [DEFEAT] Tracks=2 Track1=Defeat_1_Mix LOOP.ogg Track2=Defeat_2_Master LOOP.ogg [JOY] Tracks=3 Track1=Joy_1_Master.ogg Track2=Joy_2_Master.ogg Track3=Joy_3_Master.ogg Last edited by Firebird; 10-09-06 at 03:21 PM. |
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#6 |
Grey Wolf
![]() Join Date: Aug 2006
Location: Augusta, Maine USA
Posts: 905
Downloads: 170
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Along with SH3 Commander, you may also download Clear Water mod while at UBRS.
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#7 |
Rear Admiral
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hehe I dont see the water much, I,m mostly in the commander room shaking my ass with only my underwear with heart pattern on.
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__________________
![]() Last edited by HunterICX; 10-09-06 at 05:52 PM. |
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#8 |
Officer
![]() Join Date: Jun 2006
Location: Periscope Depth...
Posts: 237
Downloads: 40
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Ok here is a related question is it possible to extract the main menu music from GW?
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"His masters voice!" ![]() "FASTER! FAAAASSSTTER!" "All submariners have one universal wish regardless of nation, cause, or creed. That wish is that the boat goes up and stay up one more time then it goes down." ~Hybris 8/22/07 |
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#9 | |
Ace of the Deep
![]() Join Date: Apr 2002
Location: UK
Posts: 1,278
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bowt time some one realised that you can use this system to play ambient sound effects (crew background chatter.. internal sub ambience etc etc) instead of music....ok so the sounds still play in the external views but hardly the end of the world given the infinite possibilites....it's one of the few truly dynamic features of the game....and far too quickly dismissed as un-important
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the world's tinyiest sh3 supermod- ![]() and other SH3/SH2 stuff http://www.ebort2.co.uk/ The best lack all conviction, while the worst Are full of passionate intensity. W.B.Yeats |
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#10 |
Sparky
![]() Join Date: Sep 2006
Posts: 155
Downloads: 61
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Thanks to all!
I like very much GW, only few things that I like to test for my taste ![]() |
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#11 |
Chief
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I have made changes to my music and find that although there are many selections in each category the game isn't random in selecting the tracks, not all of them are played.
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#12 |
Chief
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I ended up making 4 music.cfg files with different track orders and load them through JSGME to vary the music in game. I am not sure if the game restarts the files in order every time it plays a sequence ( e.g. - each time you start a high tension moment it starts from track 1) or randomly selects from the possible tracks. That could make using the game atmospheric moments as a sound effects trigger a bit tedious. However, the possibilities are there to enhance the immersionwith things other than music.:hmm:
[GENERAL] CertainityTime=1 MinDuration=20 FadeTime=2 [STATES] States=8 State1=BEGIN State2=NORMAL State3=BATTLE State4=TENSION State5=HIGH TENSION State6=VICTORY State7=DEFEAT State8=JOY [BEGIN] Tracks=5 Track1=Das_Boot_03_Appell.ogg Track2=Intro_1_Master.ogg Track3=Intro_2_Master.ogg Track4=Intro_3_Master.ogg Track5=Das_Boot_01_Anfang.ogg [NORMAL] Tracks=9 Track1=Das_Boot_12_(original soundtrack).ogg Track2=Das_Boot_14_Warten.ogg Track3=Stalker_1_Mix.ogg Track4=Stalker_2_Mix.ogg Track5=Stalker_3_Mix.ogg Track6=Stalker_4_Mix.ogg Track7=Stalker_5_Mix.ogg Track8=Das_Boot_05_Auslaufen.ogg Track9=Das_Boot_06_Erinnerung.ogg [BATTLE] Tracks=6 Track1=Battle_4_Mix.ogg Track2=Das_Boot_07_Konvoi.ogg Track3=Battle_5_Mix.ogg Track4=Battle_6_Mix.ogg Track5=Das_Boot_04_U_96.ogg Track6=Battle_3_Mix.ogg [TENSION] Tracks=9 Track1=Tension_2_Mix.ogg Track2=Tension_3_Mix.ogg Track3=Tension_4_Mix.ogg Track4=Das_Boot_13_Gibraltar.ogg Track5=Das_Boot_17_Eingeschlossen.ogg Track6=Tension_5_Master.ogg Track7=Das_Boot_08_Angriff.ogg Track8=Das_Boot_11_Bedrohung.ogg Track9=Tension_1_Mix.ogg [HIGH TENSION] Tracks=8 Track1=High_Tension_2_Master.ogg Track2=High_Tension_3_Master.ogg Track3=Das_Boot_16_Auf Grund.ogg Track4=High_Tension_4_Master.ogg Track5=High_Tension_5_Master.ogg Track6=Das_Boot_09_Inferno.ogg Track7=Das_Boot_15_Absinken.ogg Track8=High_Tension_1_Master.ogg [VICTORY] Tracks=3 Track1=Das_Boot_25_its a long way to tipperary.ogg Track2=Victory_3_Master LOOP.ogg Track3=Das_Boot_19_ruckzug.ogg [DEFEAT] Tracks=2 Track1=Defeat_2_Master LOOP.ogg Track2=Defeat_1_Mix LOOP.ogg [JOY] Tracks=5 Track1=Joy_2_Master.ogg Track2=Das_Boot_18_Rettung.ogg Track3=Joy_3_Master.ogg Track4=Das_Boot_10_heimkehr.ogg Track5=Joy_1_Master.ogg |
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#13 |
Eternal Patrol
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One of the first things I did was throw out all the music, except the menu track. It's stated purpose was to make it more "cinematic", and I didn't want to star in my own movie.
My menu track is the scene from Das Boot where in which they're walking through the sub pens and boarding the boat.
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“Never do anything you can't take back.” —Rocky Russo |
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#14 | |
Ace of the Deep
![]() Join Date: Apr 2002
Location: UK
Posts: 1,278
Downloads: 0
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__________________
the world's tinyiest sh3 supermod- ![]() and other SH3/SH2 stuff http://www.ebort2.co.uk/ The best lack all conviction, while the worst Are full of passionate intensity. W.B.Yeats |
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#15 |
Sparky
![]() Join Date: Sep 2006
Posts: 155
Downloads: 61
Uploads: 0
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Hi,
I have download and installed SH3Commander, as I am a newbie I have not even begun a carrier, so I still was trying out the academy missions. But I have found that the Clean water options do nothing at all. I have tested several clear water values, no difference, always the dark water of GW. Also I have noticed that when in time compression on the map the movement is sharky, and this is not there when I do not use SH3Commander. I'm using the version 2.6. Do you have any idea? Tx! |
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