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Old 10-08-06, 11:44 PM   #1
Steeltrap
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Quote:
Originally Posted by lumat83
The planes and their bullets are now very dangerous. Before NYGM, they was too weak but now they're too strong.

In my last mission, I lost 25 crews under only an attack, without bomb, only bullets . It's excessive no ?

May be it's realistic. In this case, no problem but, in reality (cf. Books like Das Boot ou admiral Wolves...), I think the Uboat was able to avoid many planes attacks. In this mod, it's impossible, everytime, the planes see the uboat, attack and often cause heavy damages.

At least, I think the crews should be able to see the planes at a greater distance, to have a chance to avoid them.

I love this mod, sincerely, but in this case, here, it's very disappointing

My idea is :
1- The planes are too strong
or
2- The crews detect planes too later
25 crew???

Well in NYGM if you see an aircraft you dive - QUICKLY!!

I have on watch at all times the following:

1 x Officer with watch skill
1 x PO with watch skill
1 x PO with 'no' skill
2 x '3 stripe' seamen

I've found I see things with sufficient warning to bail fairly safely. I suspect the real horror will come with medium bombers using radar at night.

Closest I've been to a surface contact at night before seeing it was 4500 (a DD no less - gave me a shock and a mild panic!). With the changes to the sensors, however, I altered course to present a narrow profile and it didn't spot me (seas were heavy and strong winds, plus I was travelling at 1/3 speed). This was great as it was pretty realistic - VERY rare for a U-boat to be detected by an escort before the U-boat detected it, before radar at least.

One reason I haven't bothered playing stock is due to the many 'unrealistic' happenings I've read in the forums. I suspect they might have given people bad habits, like trying to fight aircraft instead of diving ASAP......

So, I don't think aircraft are too strong (certainly not in my experience so far) BUT they WILL dump on you if you remain on the surface, as was historically the case. You're a SUBmarine - USE IT!!!
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Old 10-09-06, 01:30 AM   #2
Krupp
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Hi

My (anyone else?) boat (VIIB) is behaving strangely when diving and surfacing. The 3D inside view from the command room tilts to opposite it should, i.e. when diving, the bow is rising and vice versa when surfacing. Not a big deal, but the immersion suffers for sure. What should I do to have it fixed? :hmm: ( installed over clean 1.4b, no other mods + SHCommander )


Thanks, exellent mod this TW 2.2


K
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Old 10-09-06, 01:49 AM   #3
kylania
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Krupp, I've noticed that "backwards" movement too with both GW and NYGM and actually, if you turn your camera a bit when you see that effect it almost seems to "right" itself. At least for me it does.
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Old 10-09-06, 02:01 AM   #4
Krupp
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Copy that kylania , I'll try that cam trick.

Thanks for your quick reply.

K
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Old 10-09-06, 07:25 AM   #5
John Pancoast
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Quote:
Originally Posted by Steeltrap
Quote:
Originally Posted by lumat83
The planes and their bullets are now very dangerous. Before NYGM, they was too weak but now they're too strong.

In my last mission, I lost 25 crews under only an attack, without bomb, only bullets . It's excessive no ?

May be it's realistic. In this case, no problem but, in reality (cf. Books like Das Boot ou admiral Wolves...), I think the Uboat was able to avoid many planes attacks. In this mod, it's impossible, everytime, the planes see the uboat, attack and often cause heavy damages.

At least, I think the crews should be able to see the planes at a greater distance, to have a chance to avoid them.

I love this mod, sincerely, but in this case, here, it's very disappointing

My idea is :
1- The planes are too strong
or
2- The crews detect planes too later
25 crew???

Well in NYGM if you see an aircraft you dive - QUICKLY!!

I have on watch at all times the following:

1 x Officer with watch skill
1 x PO with watch skill
1 x PO with 'no' skill
2 x '3 stripe' seamen

I've found I see things with sufficient warning to bail fairly safely. I suspect the real horror will come with medium bombers using radar at night.

Closest I've been to a surface contact at night before seeing it was 4500 (a DD no less - gave me a shock and a mild panic!). With the changes to the sensors, however, I altered course to present a narrow profile and it didn't spot me (seas were heavy and strong winds, plus I was travelling at 1/3 speed). This was great as it was pretty realistic - VERY rare for a U-boat to be detected by an escort before the U-boat detected it, before radar at least.

One reason I haven't bothered playing stock is due to the many 'unrealistic' happenings I've read in the forums. I suspect they might have given people bad habits, like trying to fight aircraft instead of diving ASAP......

So, I don't think aircraft are too strong (certainly not in my experience so far) BUT they WILL dump on you if you remain on the surface, as was historically the case. You're a SUBmarine - USE IT!!!

Iirc, wasn't a four man watch the standard in real life ?
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Old 10-09-06, 10:17 AM   #6
panthercules
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Quote:
Originally Posted by John Pancoast
Iirc, wasn't a four man watch the standard in real life ?
I would think that you would want to have at least 5 under normal circumstances - 4 lookouts (1 to cover each quarter) and an officer/leader to give overall direction and also to communicate to the rest of the command crew below. According the the U-boat Commander's Handbook (para. 221), in heavy rain/seas (at least at night) there would be an extra man sent topside to keep wiping the binoculars and making dry spares available.
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Old 10-09-06, 11:51 AM   #7
NiKuTa
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NYGM crew, could you add more fire on ships?? My last sunked ships moustly dont fire (even tankers), or smoke a little. And could you add a bigger oil sticks?
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Old 10-09-06, 11:13 PM   #8
Der Teddy Bar
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Quote:
Originally Posted by NiKuTa
NYGM crew, could you add more fire on ships?? My last sunked ships moustly dont fire (even tankers), or smoke a little. And could you add a bigger oil sticks?
Will see what we can do
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Old 10-10-06, 01:58 AM   #9
THE_MASK
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Any chance of a NYGM 2.2 darker night sky?
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Old 10-10-06, 06:26 AM   #10
LGN1
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A darker night would be really great. I hope the NYGM team will make some statement about this.

Cheers, LGN1
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Old 10-10-06, 09:03 AM   #11
kylania
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Here's Brest at night in NYGM 2.2 in a storm. Dark enough?

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Old 10-09-06, 01:22 PM   #12
John Pancoast
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Quote:
Originally Posted by panthercules
Quote:
Originally Posted by John Pancoast
Iirc, wasn't a four man watch the standard in real life ?
I would think that you would want to have at least 5 under normal circumstances - 4 lookouts (1 to cover each quarter) and an officer/leader to give overall direction and also to communicate to the rest of the command crew below. According the the U-boat Commander's Handbook (para. 221), in heavy rain/seas (at least at night) there would be an extra man sent topside to keep wiping the binoculars and making dry spares available.
I seem to remember reading about the number four, but unfortunately, can't remember where or even if so.

As to the heavy rain/seas at night example, sure, but then:

a. that extra member wasn't performing watch duties per se.
b. "standard" would not necessarily include such non-standard conditions as heavy rains/seas at night.
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Old 10-10-06, 12:41 AM   #13
KeldorKatarn
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Quote:
Originally Posted by John Pancoast
I seem to remember reading about the number four, but unfortunately, can't remember where or even if so.

As to the heavy rain/seas at night example, sure, but then:

a. that extra member wasn't performing watch duties per se.
b. "standard" would not necessarily include such non-standard conditions as heavy rains/seas at night.
People, don't forget there's a commander aboard who makes those decisions. If he thinks another man is necessary then he simply orders it, no matter what the normal conditions are. That's what officers are for *g*

About stuff that's been written, I've also read about a case when they had one additional soldier on the bridge just to watch the sky while the others concentrated on the horizon.
But as I said, there are many possibilities and if the commander thinks it is necessary or gives him an advantage then he will simply do it. Not everything in the military is done as it is written somewhere or standard procedure.

=)
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Old 10-10-06, 12:54 PM   #14
John Pancoast
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Quote:
Originally Posted by KeldorKatarn
Quote:
Originally Posted by John Pancoast
I seem to remember reading about the number four, but unfortunately, can't remember where or even if so.

As to the heavy rain/seas at night example, sure, but then:

a. that extra member wasn't performing watch duties per se.
b. "standard" would not necessarily include such non-standard conditions as heavy rains/seas at night.
People, don't forget there's a commander aboard who makes those decisions. If he thinks another man is necessary then he simply orders it, no matter what the normal conditions are. That's what officers are for *g*

About stuff that's been written, I've also read about a case when they had one additional soldier on the bridge just to watch the sky while the others concentrated on the horizon.
But as I said, there are many possibilities and if the commander thinks it is necessary or gives him an advantage then he will simply do it. Not everything in the military is done as it is written somewhere or standard procedure.

=)
Ah, at least that explains why the WO is so quick; I've given him an additional soldier to help

Now I can keep using him without feeling "guilty"
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Old 10-10-06, 05:56 PM   #15
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Noooo whatever you do NYGM team, please, for the love of god and all things sacred, do not, i repeat, do not mess with the night sky. I've only just started, thanks to your mod, being able to even see my watch crew, let alone enemy ships. Don't make it darker again! Please! hehe

If you have to, can you perhaps do a darker nights add in for those that want it, but please leave it as is atm for people like me.

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