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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
Downloads: 0
Uploads: 0
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Welcome aboard! |
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#2 | ||
Silent Hunter
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#3 |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
Posts: 1,878
Downloads: 4
Uploads: 0
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I know. I missed that randomized tonnage in all of the Silent Hunter games.
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#4 |
Chief
![]() Join Date: Jun 2005
Posts: 313
Downloads: 60
Uploads: 0
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Der Teddy Bar you are a great men
your crew and JScones peoples who love all and your work always clear and constantly adjourned and very collaborative and dialectic. Not secret secret and soup. Last edited by 1mPHUNit0; 12-11-06 at 09:59 PM. |
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#5 |
Sea Lord
![]() Join Date: Jun 2005
Location: Hamburg, Germany
Posts: 1,691
Downloads: 41
Uploads: 0
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#6 |
Grey Wolf
![]() Join Date: Jan 2002
Location: New Tripoli, PA
Posts: 994
Downloads: 64
Uploads: 0
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Hmmmm.....
I have not tried NYGM yet but I wonder..... If someone was REALISM minded (like me)......would they like GWX or NYGM more???:hmm: |
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#7 |
Chief
![]() Join Date: Jun 2005
Posts: 313
Downloads: 60
Uploads: 0
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I'm Italian-Falestinin.....you can kill me
you can't kill a people And you have to fight....no surrender at last...we will win. We are on right ![]() I like you too....change work Last edited by 1mPHUNit0; 12-12-06 at 06:46 AM. |
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#8 | |
Navy Seal
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So far indications suggest that NYGM is the more difficult of the two. |
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#9 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Herefordshire, England
Posts: 3,562
Downloads: 216
Uploads: 0
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__________________
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#10 |
Grey Wolf
![]() Join Date: Jan 2002
Location: New Tripoli, PA
Posts: 994
Downloads: 64
Uploads: 0
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Does anyone know if running decks awash make any difference in visual detection by the AI?
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