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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
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Tell us if you're using mods and have your SHIII patched to 1.4b. Then the guys might have a better idea what's wrong.
![]() My thoughts off hand are: 1. The wrong patch. As most all mods today require 1.4b to work properly. Or you have the wrong 1.4b for your copy of SHIII. Check here.... http://patches.ubi.com/silent_hunter_3/ 2. Conflicting mods. 3. More than 1 Super mod installed. As in one on top of the other... GW and NYGM installed at the same time, or something to that effect.
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#2 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Bucharest, Romania
Posts: 845
Downloads: 544
Uploads: 0
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old bug related to presence of AI submarines; check this thread:
http://www.subsim.com/radioroom/show...ht=dials+stuck |
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