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Old 09-22-06, 04:37 AM   #16
Myxale
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Lo fellow Kaleuns!

Dan, i tried this approach, and i feel naked without it! But it so rules! And makes things extremly difficult!

Can you tell mewhere to look for the sunken ships icons! I wanna try something!


Anything new there?!
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Last edited by Myxale; 09-22-06 at 04:42 AM.
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Old 09-22-06, 08:24 AM   #17
don1reed
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Wish to report, Dantenoc, that it works. My findings are that the faintest trace of "compass with concentric range rings", aka spider-web, can only be seen when zoomed-in to the max...which I never use at any rate.

I use, Sale U-999's, mods for large slideout dials and TDC and so I have a good mental picture of the azimuth of my boat in relation to the target(s) relative position and/or to true north. Admittedly, it was becoming a crutch when one could actually see his boat's position on the F5 screen. It serves the notion of realism in that ships' positions do not move on real charts. Using this method, the player gets an almost blank chart accept for the "spawning" of radio contacts (depending on percentage of realism chosen at beginning of play.)



It's still possible to employ your brilliant method of target interception, although with a little more room for error, which is fitting and proper and definitely more challenging.

Well done, everyone.
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Last edited by don1reed; 09-22-06 at 09:25 AM.
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Old 09-22-06, 09:36 AM   #18
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Quote:
Originally Posted by Notewire
Wow, talk about challenging, I am totally adding this to my self imposed realism rules. Awesome.

Maybe someone on GW could add a "Real Life Navigation" mod option, that would be perfect.

Highest Regards,
Yarre
Not to forget a tutorial or something to show us how to do it. What would also be cool is if we had the grid squares broken down even more (for example, AM52-69 instead of simply (AM52). Still, a real life navigation mod will do just nicely
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Old 09-22-06, 02:37 PM   #19
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Quote:
Originally Posted by Myxale
Can you tell mewhere to look for the sunken ships icons! I wanna try something!
It's the TGA file named:
"ShipDestroyed"
located in folder:
"C:\Program files\Ubisoft\SilentHunterIII\data\Menu\Gui\Units"
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Old 09-22-06, 02:38 PM   #20
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Interesting discussion,
Just a question about navigation during WW2, I have read that at least some US subs had some early inertial navigation systems. Anything similar in any German sub ?
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Old 09-22-06, 05:30 PM   #21
don1reed
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both had very accurate gyrocompasses.

see: http://en.wikipedia.org/wiki/Gyrocompass
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Old 09-22-06, 06:54 PM   #22
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Quote:
Originally Posted by Dantenoc
Quote:
Originally Posted by Myxale
Can you tell mewhere to look for the sunken ships icons! I wanna try something!
It's the TGA file named:
"ShipDestroyed"
located in folder:
"C:\Program files\Ubisoft\SilentHunterIII\data\Menu\Gui\Units"
Hmmm - when I went to look at this file, all I saw was a blank white square (checked both my current GW install and my spare clean stock game install) - what's up with that? (Using PaintShop Pro 7). I've been thinking about mapping out all my sinkings for a while and the post above reminded me about it, so I was hoping to find a suitable sunken ship graphic. Is there some reason it's invisible?
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Old 09-23-06, 02:08 AM   #23
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Yes, it's invisible... I saw it with a program called Gimp2.2, which you can download from the internet for free, which has this very annoying, but useful, checkerboard background when you open up a file, which permited me to see the WHITE icon. Something to do with the fact that white a color over a white background isn't the same as something completely transparent, which has absolutely no color at all.
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Old 09-23-06, 02:17 AM   #24
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Weird - I wonder how it shows up in the game when it's invisible in the file?

At any rate, I got tired of trying to figure out how to see the game's ship marker so I just went into Paintshop Pro and mocked up my own sunken ship map icon, and I now have a very cool map of all my current Kaleun's sinkings. To avoid hi-jacking this thread any further, I started another thread about it, so you can see it here if you want:

http://www.subsim.com/radioroom/show...868#post313868

Now, if I can just figure out this transparent thing (or someone could post the file to make your sub disappear on your nav map as discussed in one of the previous posts in this thread), I'm definitely going to give this navigation technique a try - it sounds very cool.
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Old 09-23-06, 04:09 AM   #25
Myxale
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Quote:
Originally Posted by Dantenoc
Quote:
Originally Posted by Myxale
Can you tell mewhere to look for the sunken ships icons! I wanna try something!
It's the TGA file named:
"ShipDestroyed"
located in folder:
"C:\Program files\Ubisoft\SilentHunterIII\data\Menu\Gui\Units"
Ta mate! Will tinker with that one!:hmm:
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Old 09-23-06, 07:30 AM   #26
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Thanks for the link Don1.
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Old 09-23-06, 08:02 AM   #27
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Jumping out of my pants

This is gonna rock my boat! I have tweaked the files and I'm going to test em right away.

Thanks Don for the wonderful idea and thanks Dantenoc for letting us know how to do it

I'm like a kid in the candy shop :rotfl:
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Old 09-23-06, 04:58 PM   #28
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Well, yet another failure - I just don't seem to be able to get the hang of making things transparent with Paintshop Pro. I've tried a couple of times to replace my sub's marker with just a transparent square, but it keeps coming out as a black square in the game's Nav Map (even though it shows up as white in Paintshop Pro).

Can anybody put me out of my misery here and make a transparent sub marker file that works with this approach available for download somewhere? Sure would appreciate it.
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Old 09-23-06, 05:15 PM   #29
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LOL - there's more than one way to skin a cat, as they say - I just reduced the size of my replacement .tga file to 1 pixel by 1 pixel, and voila! - effectively invisible.

I discovered of course that you can't use the "plot course" tool/option with this approach, as it reveals your boat's location, something I should have realized from reading the earlier posts but hadn't "connected the dots" until I saw it in action.

I'm really going to miss the bearing tool and the ability to plot sightings for speed calculations and intercepts - this is definitely going to be a challenge
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Old 09-23-06, 05:18 PM   #30
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Quote:
Originally Posted by panthercules
"connected the dots"
:rotfl: That's great, given the subject.


Is it possible to erase the boat's location on the Nav Map, but still have it on the attack (TDC) map? That would solve the problem of plotting speed, range, AOB etc.
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