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Old 09-21-06, 06:57 PM   #1
HW3
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Also the torpedo arming distance is 300M. Anything closer and they won't explode. Regarding angle, anything less than 60 degrees or greater than 120 degrees is most likely to bounce off the hull. The closer to 90 degrees it hits the hull the better.
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Old 09-21-06, 07:40 PM   #2
Mauser KAR98K
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Even with Duds off there are DUDS! I had a perfect shot with my last torpedo and it bounced off the Keel and didn't explode. I fired it from 1200M with an electric fish on Magnetic detonation. It just went Klunk and sank to the bottom.
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Old 09-22-06, 03:15 AM   #3
HunterICX
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bad luck,

Mostly When I had 1 Dud, I change the depth of the Torpedo see if it helps..

C3 Cargo
Fire!!!!!
KLUNK!!!
Mmm....2m Depth Magnetic , Fire!!!!!!!
BLAM!
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Old 09-22-06, 06:41 AM   #4
Finnbat
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Default Duds

Oh boy I love dud torpedos.
It gets blood circling.

Game would be very booring without these mailfunctions.
I am not any robot, I want to feel and get in to the realism.

I would like to see more sailor getting sick on long trips, or fall off the deck in nightwatch. Engines never breaks or anything else small heart pumping actions happens when sailing under normal watch. Need more of these extras.
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Old 09-22-06, 07:52 PM   #5
Torvald Von Mansee
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Finnbat - I remember hearing, somewhere, that once a watch crew went up on to the bridge to relieve another watch crew to find no one there. The previous watch crew had all been washed overboard.

Oops.
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Old 09-22-06, 09:16 PM   #6
MothBalls
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In your game menu, right before you launch the mission, realism settings, do you have Dud torpedo's checked on/off?
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Old 09-22-06, 09:28 PM   #7
SilentOtto
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Quote:
Originally Posted by Torvald Von Mansee
Finnbat - I remember hearing, somewhere, that once a watch crew went up on to the bridge to relieve another watch crew to find no one there. The previous watch crew had all been washed overboard.

Oops.
You recall right, it was U106. Uboat net link: http://uboat.net/boats/u106.htm
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Old 09-22-06, 09:41 PM   #8
thehiredgun
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Default Dud Torpedos

To Mothballs yes I have it marked off
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Old 09-23-06, 06:17 AM   #9
Von Taticus
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Quote:
Originally Posted by Mauser KAR98K
Even with Duds off there are DUDS! I had a perfect shot with my last torpedo and it bounced off the Keel and didn't explode. I fired it from 1200M with an electric fish on Magnetic detonation. It just went Klunk and sank to the bottom.
I believe ...

The magnetic trigger in the torps is designed to detonate when a change in magnetic polarity occurs. This is change of field occurs when you pass underneath a ships hull. Banging into the side of a ship is not sufficient to set off magentic trigger.

I have duds enabled, but rarely get a dud. The golden rule i follow is...

Impact triggers for :-

No less or more than 20 degrees off of the AOB figure. (ie AOB has to > 70 or <110)
No deeper that half the ships depth.
small ships < 3500 tons.
rough weather

Magnetic triggers for:-

If the AOB is < 70 or > 110
1 metre under the depth of the ship's keel.

Works for me. Anyway.

Steve
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Old 09-23-06, 08:50 AM   #10
Kptlt. Siegmann
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Magnetic pistols are also designed to detonate on impact, were they not?
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Old 09-23-06, 08:58 AM   #11
fredbass
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My experience seemed that there were more dud torps in the early years mostly. I'm in early 43 now and with option turned on, I rarely have a dud. Not sure how it will be later.
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