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#1 |
Navy Seal
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Also the torpedo arming distance is 300M. Anything closer and they won't explode. Regarding angle, anything less than 60 degrees or greater than 120 degrees is most likely to bounce off the hull. The closer to 90 degrees it hits the hull the better.
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"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
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#2 |
Bosun
![]() Join Date: Sep 2006
Location: Tennessee
Posts: 68
Downloads: 25
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Even with Duds off there are DUDS! I had a perfect shot with my last torpedo and it bounced off the Keel and didn't explode. I fired it from 1200M with an electric fish on Magnetic detonation. It just went Klunk and sank to the bottom.
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Mauser mit Dem Mauser. U-51: Terrorizing the North Sea until France is concured! "The Keel Splitter!" |
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#3 |
Rear Admiral
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![]() ![]() Mostly When I had 1 Dud, I change the depth of the Torpedo see if it helps.. C3 Cargo Fire!!!!! KLUNK!!! Mmm....2m Depth Magnetic , Fire!!!!!!! BLAM! ![]()
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#4 |
A-ganger
![]() Join Date: Aug 2006
Location: Finland
Posts: 78
Downloads: 58
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Oh boy I love dud torpedos.
It gets blood circling. Game would be very booring without these mailfunctions. I am not any robot, I want to feel and get in to the realism. I would like to see more sailor getting sick on long trips, or fall off the deck in nightwatch. Engines never breaks or anything else small heart pumping actions happens when sailing under normal watch. Need more of these extras.
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#5 |
Sea Lord
![]() Join Date: Apr 2006
Location: CA4528
Posts: 1,693
Downloads: 3
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Finnbat - I remember hearing, somewhere, that once a watch crew went up on to the bridge to relieve another watch crew to find no one there. The previous watch crew had all been washed overboard.
Oops.
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"You may not be interested in war, but war is interested in you" - Leon Trotsky |
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#6 |
Ace of the Deep
![]() Join Date: Aug 2006
Posts: 1,012
Downloads: 20
Uploads: 0
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In your game menu, right before you launch the mission, realism settings, do you have Dud torpedo's checked on/off?
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#7 | |
Engineer
![]() Join Date: Mar 2002
Location: BF79
Posts: 209
Downloads: 71
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#8 |
Samurai Navy
![]() Join Date: Feb 2004
Location: Missouri
Posts: 581
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To Mothballs yes I have it marked off
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#9 | |
A-ganger
![]() Join Date: Apr 2006
Location: North Wales, UK
Posts: 71
Downloads: 11
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Quote:
![]() The magnetic trigger in the torps is designed to detonate when a change in magnetic polarity occurs. This is change of field occurs when you pass underneath a ships hull. Banging into the side of a ship is not sufficient to set off magentic trigger. I have duds enabled, but rarely get a dud. The golden rule i follow is... Impact triggers for :- No less or more than 20 degrees off of the AOB figure. (ie AOB has to > 70 or <110) No deeper that half the ships depth. small ships < 3500 tons. rough weather Magnetic triggers for:- If the AOB is < 70 or > 110 1 metre under the depth of the ship's keel. Works for me. ![]() Steve
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![]() (member of the realism police) ... The enemy is pinging us sir ... |
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#10 |
Machinist's Mate
![]() Join Date: Sep 2006
Location: Docked at Kiel
Posts: 128
Downloads: 23
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Magnetic pistols are also designed to detonate on impact, were they not?
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#11 |
Ace of the Deep
![]() Join Date: Feb 2006
Location: New Port Richey, Fl, USA
Posts: 1,066
Downloads: 0
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My experience seemed that there were more dud torps in the early years mostly. I'm in early 43 now and with option turned on, I rarely have a dud. Not sure how it will be later.
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