SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 09-20-06, 08:38 PM   #1
Venatore
Admiral
 
Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
Downloads: 68
Uploads: 0
Default

mate this is an aswome idea.:hmm:
Venatore is offline   Reply With Quote
Old 09-21-06, 11:24 AM   #2
don1reed
Ace of the Deep
 
Join Date: Dec 2004
Location: Valhalla: Silent Generation
Posts: 1,149
Downloads: 910
Uploads: 0
Default

Great find, Dan...

...if weather permits, to simulate a good sextant fix, placing the cursor in center of map and simul-pressing cntl/left mouse gives you your position, right? If so...neat. (have not tried it yet...about to.)
__________________
[SIGPIC][/SIGPIC]
During times of universal deceit, telling the truth becomes a revolutionary act.

~ George Orwell
don1reed is offline   Reply With Quote
Old 09-21-06, 01:55 PM   #3
kylania
Silent Hunter
 
Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
Default

Or never press F5
__________________

kylania is offline   Reply With Quote
Old 09-21-06, 06:22 PM   #4
Notewire
Soundman
 
Join Date: Aug 2006
Posts: 143
Downloads: 75
Uploads: 0
Default

Wow, talk about challenging, I am totally adding this to my self imposed realism rules. Awesome.

Maybe someone on GW could add a "Real Life Navigation" mod option, that would be perfect.

Highest Regards,
Yarre
Notewire is offline   Reply With Quote
Old 09-22-06, 09:36 AM   #5
Jager
Loader
 
Join Date: Jul 2006
Location: Land of "Freezing my rear off"
Posts: 89
Downloads: 7
Uploads: 0
Default

Quote:
Originally Posted by Notewire
Wow, talk about challenging, I am totally adding this to my self imposed realism rules. Awesome.

Maybe someone on GW could add a "Real Life Navigation" mod option, that would be perfect.

Highest Regards,
Yarre
Not to forget a tutorial or something to show us how to do it. What would also be cool is if we had the grid squares broken down even more (for example, AM52-69 instead of simply (AM52). Still, a real life navigation mod will do just nicely
__________________
Jager is offline   Reply With Quote
Old 09-22-06, 02:38 PM   #6
antidotos
Mate
 
Join Date: Jun 2005
Posts: 54
Downloads: 17
Uploads: 0
Default

Interesting discussion,
Just a question about navigation during WW2, I have read that at least some US subs had some early inertial navigation systems. Anything similar in any German sub ?
antidotos is offline   Reply With Quote
Old 09-22-06, 05:30 PM   #7
don1reed
Ace of the Deep
 
Join Date: Dec 2004
Location: Valhalla: Silent Generation
Posts: 1,149
Downloads: 910
Uploads: 0
Default

both had very accurate gyrocompasses.

see: http://en.wikipedia.org/wiki/Gyrocompass
__________________
[SIGPIC][/SIGPIC]
During times of universal deceit, telling the truth becomes a revolutionary act.

~ George Orwell
don1reed is offline   Reply With Quote
Old 09-21-06, 08:10 PM   #8
Dantenoc
Captain
 
Join Date: Jan 2006
Location: Ensenada, B.C., Mexico
Posts: 504
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by kylania
Or never press F5
wouldn't that be a kick in the head:rotfl:
Hardcore hahaha

No... that realy isn't feasible... better people have tried, and they have found that the SHIII world and celestial dome are way to flawed to be actualy used for real navigation methods. Besides, we don't want to kill the navigator, we just want to limit his incredible God-like precision
Dantenoc is offline   Reply With Quote
Old 09-22-06, 04:37 AM   #9
Myxale
Admiral
 
Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
Lo fellow Kaleuns!

Dan, i tried this approach, and i feel naked without it! But it so rules! And makes things extremly difficult!

Can you tell mewhere to look for the sunken ships icons! I wanna try something!


Anything new there?!
__________________
SH3+GWX
SH5+WoS
Still Sailing....still Deep


Last edited by Myxale; 09-22-06 at 04:42 AM.
Myxale is offline   Reply With Quote
Old 09-22-06, 08:24 AM   #10
don1reed
Ace of the Deep
 
Join Date: Dec 2004
Location: Valhalla: Silent Generation
Posts: 1,149
Downloads: 910
Uploads: 0
Default

Wish to report, Dantenoc, that it works. My findings are that the faintest trace of "compass with concentric range rings", aka spider-web, can only be seen when zoomed-in to the max...which I never use at any rate.

I use, Sale U-999's, mods for large slideout dials and TDC and so I have a good mental picture of the azimuth of my boat in relation to the target(s) relative position and/or to true north. Admittedly, it was becoming a crutch when one could actually see his boat's position on the F5 screen. It serves the notion of realism in that ships' positions do not move on real charts. Using this method, the player gets an almost blank chart accept for the "spawning" of radio contacts (depending on percentage of realism chosen at beginning of play.)



It's still possible to employ your brilliant method of target interception, although with a little more room for error, which is fitting and proper and definitely more challenging.

Well done, everyone.
__________________
[SIGPIC][/SIGPIC]
During times of universal deceit, telling the truth becomes a revolutionary act.

~ George Orwell

Last edited by don1reed; 09-22-06 at 09:25 AM.
don1reed is offline   Reply With Quote
Old 10-08-06, 04:41 AM   #11
Immacolata
Grey Wolf
 
Join Date: Apr 2005
Posts: 798
Downloads: 3
Uploads: 0
Default

Quote:
Originally Posted by don1reed
Wish to report, Dantenoc, that it works. My findings are that the faintest trace of "compass with concentric range rings", aka spider-web, can only be seen when zoomed-in to the max...which I never use at any rate.

I use, Sale U-999's, mods for large slideout dials and TDC and so I have a good mental picture of the azimuth of my boat in relation to the target(s) relative position and/or to true north. Admittedly, it was becoming a crutch when one could actually see his boat's position on the F5 screen. It serves the notion of realism in that ships' positions do not move on real charts. Using this method, the player gets an almost blank chart accept for the "spawning" of radio contacts (depending on percentage of realism chosen at beginning of play.)



It's still possible to employ your brilliant method of target interception, although with a little more room for error, which is fitting and proper and definitely more challenging.

Well done, everyone.
What is that interesting compas rose thingy you have to the right? I would like that for my own game, never saw that before. And I really could use a precise compass for my scope.

Being a complete and utter landlubber by divine right (I get seasick for just about nothing to my sailing fathers great dismay) how would I get to figure out how to do manual navigation in SH3? Is there a tutorial that one can follow? I know there are various drawing tools on the nav map you can use, and I know from my math class that you can do lots of nice calculation with a pencil, a protractor and a ruler
__________________

"The power of the executive to cast a man into prison without formulating any charge known to the law, and particularly to deny him the judgment of his peers, is in the highest degree odious, and the foundation of all totalitarian government whether Nazi or Communist."
- W. Churchill

Last edited by Immacolata; 10-08-06 at 04:54 AM.
Immacolata is offline   Reply With Quote
Old 09-22-06, 02:37 PM   #12
Dantenoc
Captain
 
Join Date: Jan 2006
Location: Ensenada, B.C., Mexico
Posts: 504
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Myxale
Can you tell mewhere to look for the sunken ships icons! I wanna try something!
It's the TGA file named:
"ShipDestroyed"
located in folder:
"C:\Program files\Ubisoft\SilentHunterIII\data\Menu\Gui\Units"
Dantenoc is offline   Reply With Quote
Old 09-22-06, 06:54 PM   #13
panthercules
The Old Man
 
Join Date: Apr 2005
Posts: 1,336
Downloads: 6
Uploads: 0
Default

Quote:
Originally Posted by Dantenoc
Quote:
Originally Posted by Myxale
Can you tell mewhere to look for the sunken ships icons! I wanna try something!
It's the TGA file named:
"ShipDestroyed"
located in folder:
"C:\Program files\Ubisoft\SilentHunterIII\data\Menu\Gui\Units"
Hmmm - when I went to look at this file, all I saw was a blank white square (checked both my current GW install and my spare clean stock game install) - what's up with that? (Using PaintShop Pro 7). I've been thinking about mapping out all my sinkings for a while and the post above reminded me about it, so I was hoping to find a suitable sunken ship graphic. Is there some reason it's invisible?
__________________
panthercules is offline   Reply With Quote
Old 09-23-06, 04:09 AM   #14
Myxale
Admiral
 
Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
Default

Quote:
Originally Posted by Dantenoc
Quote:
Originally Posted by Myxale
Can you tell mewhere to look for the sunken ships icons! I wanna try something!
It's the TGA file named:
"ShipDestroyed"
located in folder:
"C:\Program files\Ubisoft\SilentHunterIII\data\Menu\Gui\Units"
Ta mate! Will tinker with that one!:hmm:
__________________
SH3+GWX
SH5+WoS
Still Sailing....still Deep

Myxale is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:48 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.