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View Poll Results: How many tanker classes would you reasonably like to see in SHIV?
1 0 0%
2 1 2.44%
3 2 4.88%
4 10 24.39%
5 4 9.76%
5+ 24 58.54%
Voters: 41. You may not vote on this poll

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Old 09-20-06, 06:56 PM   #1
AG124
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Yes we do, particularly troop transports. There has never been a modern (i.e.post AOD subsim with satisfactory troopships:

AOD - Only two classes, both of which were identical (except one was longer and had two funnels).

SHI - Only one class, although very good looking.

SHII - Only two classes - Passenger Liner and Troop Transport. At least they were good models by SHII standards.

SHIII - Same as SHII, but the passenger liner looks like something from the 1950s.

I was also really disappionted by the tanker classes in SHII, and the Fast Transport looked like a modern cargo vessel. The Slow Cargo looked too boxy and modern, at least the bridge, but the Small Cargo was good (it is actually identical to the SHIII Small Merchant if you look closely, only less detailed of course). Freighter selection was better in AOD, SHI, and SHIII (although in SHIII we got too many mass-produced wartime freighters - generic vessels should have been used in place of the C2 and C3).

CCIP, I like your randomized parts idea, but I don't know if it would be workable. Also, it would interfere with the recognition book images. I don't think we can hope for something on that level. I would just hope for a better overall selection myself.
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Old 09-20-06, 07:36 PM   #2
CCIP
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At the least, I think there needs to be a good cross-section by eras and sizes for cargo ships - even by decade from, say, 1900 to 1940s. It's a little bit irritating seeing the same C2s and C3s as the only medium-large merchants in SHIII, I would really appreciate some older merchants there.

Four classes of tankers is more or less what we got once we had the Coastal Tanker modded into SHIII. I personally would add at least a couple of variations (even if they're knockoffs from the same basic models) on small and medium tankers in the game. They really shouldn't be terribly difficult to kitbash for the devs.

Well, all wishful thinking, but I honestly hope that this time the devs don't spare effort on commercial ships too much. I honestly don't mind if they simply re-use the SHIII kit to put together more rough (SHIII-level) but varied models.
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Old 09-20-06, 08:07 PM   #3
AG124
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The Coastal Merchant and Small Merchant and even the Tugboat (and maybe the Small Coastal Vessel) could be modified to appear Japanese, but Troop Transports and Tankers would have to be built from scratch obviously. I like the way you are thinking though....:hmm:
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Old 09-20-06, 08:40 PM   #4
iambecomelife
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IMO the more the merrier. My only concern is that there aren't too many classes of large tankers (between, say, 9000-14000 grt) since that would skew randomly-generated encounters and inflate the average skipper's tonnage. Like the Scandinavians the Japanese tended to produce beautifully streamlined tankers, especially during the 30's and 40's - it would be a real treat to see them in SHIV.

Regarding older subsims, I have always liked the AOD merchant models and tonnage system, which were innovative for their time. SH2 was hit or miss; the T-2 was excellent, and the generic tanker OK. I couldn't stand the fast cargo-why on earth would you put the bridge behind the funnel? The slow cargo was OK but not a good stand-in for medium freighters of the era because of the big superstructure (like passenger ships).

The vessel feature randomization idea is excellent - it would add tremendously to replay value. With a little work there could be rules inserted so that all the features would look appropriate - for instance, tall, thin funnels and sparse bridgework on older ships, shorter smokestacks on modern motor vessels, and so forth.

Unfortunately based on the screenshots SHIV seems to focus for the most part on "exciting" vessels like battleships and heavy cruisers. This isn't appropriate b/c even in the Pacific the main goal was to starve the home islands into submission, not to hunt down individual fleet units. In fact, by the end of the war many of Japan's largest warships were essentially worthless b/c of poor crew training, accumulated battle damage, and (especially in the case of carriers) inadequate aircraft. OTOH, the larger merchant vessels from Japan's major shipping lines (Daido, NYK Line, Yama****a Line) were worth their weight in gold THROUGHOUT the war.

IIRC there are to be 70 combat units in all for the game (air and sea). Considering all the planes and warships that need to be included, I fear we're going to end up with a small, repetitive sampling of merchant ships. AOD's over a decade old and we're still stuck with "Big Merchant, Average Merchant, Little Merchant". In fact SH3 was a step backward from AOD in that there was no tonnage randomization for generic ships.

Anyway, enough whining from me. Hopefully it will be easy for SHIV modders to add new classes.

Last edited by iambecomelife; 09-20-06 at 09:37 PM.
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Old 09-20-06, 09:15 PM   #5
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They could simply look in Dick O'Kane's Wahoo as it provides actual details of ships sunk straight from the recognition manuals current at the time.....
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Old 09-21-06, 03:15 AM   #6
elanaiba
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Quote:
Originally Posted by iambecomelife
Unfortunately based on the screenshots SHIV seems to focus for the most part on "exciting" vessels like battleships and heavy cruisers. This isn't appropriate b/c even in the Pacific the main goal was to starve the home islands into submission, not to hunt down individual fleet units. In fact, by the end of the war many of Japan's largest warships were essentially worthless b/c of poor crew training, accumulated battle damage, and (especially in the case of carriers) inadequate aircraft. OTOH, the larger merchant vessels from Japan's major shipping lines (Daido, NYK Line, Yama****a Line) were worth their weight in gold THROUGHOUT the war.
I think you're judging a little too much based on just a couple of screenshots. Would you like the game to ship without warships, without battles taking place in the Pacific?

Do you know what ratio of merchants to warships is modelled?

The main goal, at the start of the war, was not to starve the Japanese - even though that would have been the wise thing to do. In fact, many times the subs were sent to hunt elusive ULTRA intercepts concerning major warship units, detailed to special ops or laid in wait/recon for enemy fleet movements.

And please, tell me of one captain that would have given away the chance to sink a warship, to save torpedoes for merchants? I know of none.
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Old 09-21-06, 04:30 AM   #7
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I wonder if the CV Shinano will be in SH4? That would be cool. A 68,059 ton carrier. I read the book, sorry don't remember the authors name, and it was an excellent display of seaman ship to sink that big bastage. The Archerfish was the sub that sank her in 1944

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Old 09-21-06, 10:36 AM   #8
Sailor Steve
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The Japanese were smart enough to group the big, fast military tankers together, so they could make a fast 18-knot convoy...sometimes. Other times they put them in with all the other, slower ships. I would like to see as many different ship types as possible.
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Old 09-26-06, 08:02 PM   #9
iambecomelife
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Quote:
Originally Posted by elanaiba
Quote:
Originally Posted by iambecomelife
Unfortunately based on the screenshots SHIV seems to focus for the most part on "exciting" vessels like battleships and heavy cruisers. This isn't appropriate b/c even in the Pacific the main goal was to starve the home islands into submission, not to hunt down individual fleet units. In fact, by the end of the war many of Japan's largest warships were essentially worthless b/c of poor crew training, accumulated battle damage, and (especially in the case of carriers) inadequate aircraft. OTOH, the larger merchant vessels from Japan's major shipping lines (Daido, NYK Line, Yama****a Line) were worth their weight in gold THROUGHOUT the war.
I think you're judging a little too much based on just a couple of screenshots. Would you like the game to ship without warships, without battles taking place in the Pacific?

Do you know what ratio of merchants to warships is modelled?

The main goal, at the start of the war, was not to starve the Japanese - even though that would have been the wise thing to do. In fact, many times the subs were sent to hunt elusive ULTRA intercepts concerning major warship units, detailed to special ops or laid in wait/recon for enemy fleet movements.

And please, tell me of one captain that would have given away the chance to sink a warship, to save torpedoes for merchants? I know of none.
Of course I want warships. It would be unrealistic to have a game without them. It is also unrealistic to focus on them to the point where the sinking of enemy merchant shipping is secondary. That's the sort of attitude consistent with Japanese sub doctrine, not that of the Americans (especially from perhaps 1943 onwards, as Japanese merchant losses began to climb). Even in the Pacific most victims of submarines would have been civilian vessels. The largest navies of WWII only had perhaps a dozen or so battleships and several dozen heavy cruisers. A typical merchant marine, OTOH, was comprised of hundreds or thousands of merchantmen. Since we are much more likely to encounter cargo ships (assuming the game is to be historically accurate) I would like to see lots of effort directed towards modeling them. At the very least I want it to be easy to add large numbers of generic, community-produced ships.
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Old 09-26-06, 10:10 PM   #10
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Even if they didn't add as many as we want when the game is released, it would be nice to have them leave an opening for modders to come in and add extra ships, planes and so forth.

It would help promote the game to others and more would come interested in the game itself.
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