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View Poll Results: How many tanker classes would you reasonably like to see in SHIV? | |||
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0 | 0% |
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1 | 2.44% |
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2 | 4.88% |
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10 | 24.39% |
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4 | 9.76% |
5+ |
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24 | 58.54% |
Voters: 41. You may not vote on this poll |
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#1 |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
Posts: 1,878
Downloads: 4
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Yes we do, particularly troop transports. There has never been a modern (i.e.post AOD subsim with satisfactory troopships:
AOD - Only two classes, both of which were identical (except one was longer and had two funnels). SHI - Only one class, although very good looking. SHII - Only two classes - Passenger Liner and Troop Transport. At least they were good models by SHII standards. SHIII - Same as SHII, but the passenger liner looks like something from the 1950s. ![]() I was also really disappionted by the tanker classes in SHII, and the Fast Transport looked like a modern cargo vessel. The Slow Cargo looked too boxy and modern, at least the bridge, but the Small Cargo was good (it is actually identical to the SHIII Small Merchant if you look closely, only less detailed of course). Freighter selection was better in AOD, SHI, and SHIII (although in SHIII we got too many mass-produced wartime freighters - generic vessels should have been used in place of the C2 and C3). CCIP, I like your randomized parts idea, but I don't know if it would be workable. Also, it would interfere with the recognition book images. I don't think we can hope for something on that level. I would just hope for a better overall selection myself. |
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#2 |
Navy Seal
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At the least, I think there needs to be a good cross-section by eras and sizes for cargo ships - even by decade from, say, 1900 to 1940s. It's a little bit irritating seeing the same C2s and C3s as the only medium-large merchants in SHIII, I would really appreciate some older merchants there.
Four classes of tankers is more or less what we got once we had the Coastal Tanker modded into SHIII. I personally would add at least a couple of variations (even if they're knockoffs from the same basic models) on small and medium tankers in the game. They really shouldn't be terribly difficult to kitbash for the devs. Well, all wishful thinking, but I honestly hope that this time the devs don't spare effort on commercial ships too much. I honestly don't mind if they simply re-use the SHIII kit to put together more rough (SHIII-level) but varied models. |
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#3 |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
Posts: 1,878
Downloads: 4
Uploads: 0
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The Coastal Merchant and Small Merchant and even the Tugboat (and maybe the Small Coastal Vessel) could be modified to appear Japanese, but Troop Transports and Tankers would have to be built from scratch obviously. I like the way you are thinking though....:hmm:
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#4 |
Silent Hunter
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IMO the more the merrier. My only concern is that there aren't too many classes of large tankers (between, say, 9000-14000 grt) since that would skew randomly-generated encounters and inflate the average skipper's tonnage. Like the Scandinavians the Japanese tended to produce beautifully streamlined tankers, especially during the 30's and 40's - it would be a real treat to see them in SHIV.
Regarding older subsims, I have always liked the AOD merchant models and tonnage system, which were innovative for their time. SH2 was hit or miss; the T-2 was excellent, and the generic tanker OK. I couldn't stand the fast cargo-why on earth would you put the bridge behind the funnel? The slow cargo was OK but not a good stand-in for medium freighters of the era because of the big superstructure (like passenger ships). The vessel feature randomization idea is excellent - it would add tremendously to replay value. With a little work there could be rules inserted so that all the features would look appropriate - for instance, tall, thin funnels and sparse bridgework on older ships, shorter smokestacks on modern motor vessels, and so forth. Unfortunately based on the screenshots SHIV seems to focus for the most part on "exciting" vessels like battleships and heavy cruisers. This isn't appropriate b/c even in the Pacific the main goal was to starve the home islands into submission, not to hunt down individual fleet units. In fact, by the end of the war many of Japan's largest warships were essentially worthless b/c of poor crew training, accumulated battle damage, and (especially in the case of carriers) inadequate aircraft. OTOH, the larger merchant vessels from Japan's major shipping lines (Daido, NYK Line, Yama****a Line) were worth their weight in gold THROUGHOUT the war. IIRC there are to be 70 combat units in all for the game (air and sea). Considering all the planes and warships that need to be included, I fear we're going to end up with a small, repetitive sampling of merchant ships. ![]() Anyway, enough whining from me. ![]() Last edited by iambecomelife; 09-20-06 at 09:37 PM. |
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#5 |
Grey Wolf
![]() Join Date: Mar 2001
Location: Sydney, Australia
Posts: 818
Downloads: 3
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They could simply look in Dick O'Kane's Wahoo as it provides actual details of ships sunk straight from the recognition manuals current at the time.....
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#6 | |
Ace of the Deep
![]() Join Date: Mar 2005
Location: Bucharest, Romania
Posts: 1,058
Downloads: 3
Uploads: 3
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Do you know what ratio of merchants to warships is modelled? The main goal, at the start of the war, was not to starve the Japanese - even though that would have been the wise thing to do. In fact, many times the subs were sent to hunt elusive ULTRA intercepts concerning major warship units, detailed to special ops or laid in wait/recon for enemy fleet movements. And please, tell me of one captain that would have given away the chance to sink a warship, to save torpedoes for merchants? I know of none. |
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#7 |
Gunner
![]() Join Date: Sep 2006
Location: USA, Indiana
Posts: 94
Downloads: 4
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I wonder if the CV Shinano will be in SH4? That would be cool. A 68,059 ton carrier. I read the book, sorry don't remember the authors name, and it was an excellent display of seaman ship to sink that big bastage. The Archerfish was the sub that sank her in 1944
Last edited by ecm747x; 09-21-06 at 04:35 AM. |
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#8 |
Eternal Patrol
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The Japanese were smart enough to group the big, fast military tankers together, so they could make a fast 18-knot convoy...sometimes. Other times they put them in with all the other, slower ships. I would like to see as many different ship types as possible.
__________________
“Never do anything you can't take back.” —Rocky Russo |
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#9 | ||
Silent Hunter
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#10 |
Navy Seal
![]() Join Date: Aug 2005
Location: Sinking ships off the Australian coast
Posts: 5,966
Downloads: 1
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Even if they didn't add as many as we want when the game is released, it would be nice to have them leave an opening for modders to come in and add extra ships, planes and so forth.
It would help promote the game to others and more would come interested in the game itself. |
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