SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Modern-Era Subsims > Dangerous Waters > DW Mod Workshop
Forget password? Reset here

Reply
 
Thread Tools Search this Thread Display Modes
Old 09-13-06, 08:57 PM   #1
lefthandblack
Nub
 
Join Date: Sep 2006
Posts: 3
Downloads: 0
Uploads: 0
Default

Well, after trying diligently, I can see why this hasn't been done yet.
There are some 20 fiiles for the various water conditions (weather etc.)
I began editing these files, starting with the most obvious ones and
eventually working my way through all 20 with quick and dirty edits,
only to discover that my changes would never show in-game.

I even decompressed the revised 3d.grp to make sure my new textures
weren't being added as copies while the old files remained intact.

I'm convinced that the water texture is determined by the .vso shader files
inside the 3d.grp and has nothing to do with the bitmaps as even drawing
a large yellow X across the bitmaps will yield absolutely no change in-game.

Editing the wakes and bumpmaps seems to work ok, but nothing I tried allowed
me to change the hue of the water at all. It's still too blue and still looks like
plastic.

I don't have the knowledge or necessary software to delve into the shaders
so I'm conceding defeat on this one.
lefthandblack is offline   Reply With Quote
Reply

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:57 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.