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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: Do you want a more powerful editor with Silent Hunter IV? | |||
Yup. |
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46 | 68.66% |
Nope. |
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2 | 2.99% |
I use the editor, but it's the same to me. |
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1 | 1.49% |
I don't use the mission editor. |
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18 | 26.87% |
Voters: 67. You may not vote on this poll |
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#1 |
Chief
![]() Join Date: Mar 2006
Posts: 328
Downloads: 18
Uploads: 0
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Mm, I voted against it, but now change my mind. It doesn't matter to me. The SH3 mission editor is powerful enough for me.
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#2 |
Chief of the Boat
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I don't use the mission editor...but appreciate its usefulness for those that do use it...ya never know I might get to use it myself one day
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#3 |
Sparky
![]() Join Date: Dec 2003
Location: Glasgow, Scotland
Posts: 155
Downloads: 65
Uploads: 0
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i think they should take a leaf out of Boheimian Interactive Studios (BIS) book and make one like OFP really easy but can be advanced aswell.
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#4 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
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I'd like the option to narrow down objectives and random object generation even more than I currently can.
For example, let's say that I want to make a mission where you are to infiltrate a harbour and sink three specific cargo ships (as they carry a specific important cargo or whatever). In Silent Hunter III, I can't do that - the closest thing I can get is say "Sink three Small Merchants" or "Sink so and so many tonnes of merchant shipping", neither of which are really narrow enough. It'd be nice if I could designate entities to "special groups", so that for example, the aforementioned target ships in the harbour belonged to "Special Group 1" and the objective was to sink "100% of Special Group 1". Other options that'd be nice to have would be "ships in zone x", "Ships with so and so much damage", "ships that are out of depth charges", and so on.
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#5 |
Navy Seal
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Some improvement would be nice.
What I would really like to see, though, is more the campaign engine improvements themselves. I think most of the things you mention as additions are engine improvements more so than ones for the editor... |
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