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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#2 |
Seaman
![]() Join Date: Mar 2006
Location: Poland
Posts: 35
Downloads: 10
Uploads: 0
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Hi
First of all your mod is a great idea. I know, there were thousands of post about it so you don't need to explain me how it works. The fact is, that a small tanker was hit by two torpedoes with magnetic pistol in TWO DIFFERENT areas and it didn't even slow down. Maybe after 10 hours it would sink, but I think, such a small ship should be dead quickly after one hit under kiel midships. I suggest you incrase the torpedo strength or decrase ships's HP. For now I wait for the next version of your mod. I tell it once again: It's a really really great idea. Now the question. Just installed GW 1.1a which contains your mod. What should I do to disable it? For now I want to sink something. I play with full realism and watching your target running away after few hits can be very frustrating. Should I only swap the .zon files? Thanks |
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