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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Seaman
![]() Join Date: Sep 2006
Location: Cracow, Poland
Posts: 33
Downloads: 0
Uploads: 0
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![]() Quote:
The idea of AP shell is to penetrate an armor and kill the crew inside... ...a TANK, not a ship ![]() AP shell makes a hole not much bigger than the caliber of itself. AP shell uses its cinetic energy to penetrate the armor. Merchant ships didn't have armor, also their hull wasn't very thick- so high-energy shells were not that important. High Explosive shell could do much more damage- imagine blowing a petard close to a sheet of cardboard. |
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#2 | ||
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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![]() Quote:
Only warships were armoured so no point to AP rounds As someone mentioned there is not much ingame difference between the 2 shells anyway They dont act as in RL |
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