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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sonar Guy
![]() Join Date: Aug 2006
Location: Sailing the Seas of Lies
Posts: 393
Downloads: 24
Uploads: 0
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Great-looking ship!
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#2 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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Hi, WarHunter.
I cannot send the message to you. Please clear your PM box. ![]() |
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#3 |
Gunner
![]() Join Date: Apr 2005
Location: Germany
Posts: 98
Downloads: 0
Uploads: 0
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done.
sorry |
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#4 |
Torpedoman
![]() Join Date: May 2005
Location: United States
Posts: 120
Downloads: 78
Uploads: 0
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So all thats left is turning the battle flag right side up?
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#5 |
Gunner
![]() Join Date: Apr 2005
Location: Germany
Posts: 98
Downloads: 0
Uploads: 0
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yes, I would be glad if someone can explain me how to turn it.
I need to know how to identify the beginning and the end f the flg_node codeblock. |
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#6 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Warhunter
Open the Dat in pack3d Non 3d nodes on left side Look for cfg#Flg Click on it In the box on right look for XY 3.??? and underneath it XZ 0.0 Put the figure from XZ into XY and what was in XY now goes in XZ Click done Can you understand that lol |
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#7 |
Gunner
![]() Join Date: Apr 2005
Location: Germany
Posts: 98
Downloads: 0
Uploads: 0
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thank you!
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