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Old 09-04-06, 03:17 PM   #1
Pants
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Nice one DTB
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Old 09-04-06, 05:38 PM   #2
kylania
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With stock/GW/NYGM is there any functional difference between declaring flank speed and a 70m depth than there would be with declaring a crash dive? Other than of course missing out on the wonderful "ALAAARRRRM!!!" sound.
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Old 09-04-06, 07:22 PM   #3
Redwine
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Many thanks for job Teddy

Good if you can release an "stand alone" version for this mod and for the NYGM Ship Damage Model
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Old 09-04-06, 07:56 PM   #4
Cdre Gibs
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To GW users, this is not an approved Addon to GW nor will it be supported. Therefor we cant recommend it.
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Old 09-04-06, 08:45 PM   #5
Marriott
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Quote:
Originally Posted by Cdre Gibs
To GW users, this is not an approved Addon to GW nor will it be supported. Therefor we cant recommend it.
Is it because it was originally made for NYGM?
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Old 09-04-06, 08:53 PM   #6
Cdre Gibs
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Well it certainly wasn't made by GW for GW, now was it! Nor were we consulted, nor given a build to test. With so many bits of NYGM breaking other mods in general and vice versa, and like wise for GW, we can't in all honesty give it a thumbs up now can we.

So its a user beware situation and any problems you may have are to be directed to NYGM since we are not responsible for this addon.

Our recommendation would be not to use it, but its your call, not ours.
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Old 09-04-06, 10:17 PM   #7
Notewire
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Default Thanks!!

Thanks DTB - I appreciate you helping us all out with the anti-hummingbird!!! We, the players, cannot thank you enough for your tireless efforts at game improvement!!!

Thanks also for the new zones - etc.

One question - will updating the zones.cfg file fix the anti-hummingbird, or do you have to take on the whole damage model?

Regardless, thanks again!!,
Yarre Notewire.
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Old 09-05-06, 03:46 AM   #8
Immacolata
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Quote:
Originally Posted by Cdre Gibs
Well it certainly wasn't made by GW for GW, now was it! Nor were we consulted, nor given a build to test. With so many bits of NYGM breaking other mods in general and vice versa, and like wise for GW, we can't in all honesty give it a thumbs up now can we.

So its a user beware situation and any problems you may have are to be directed to NYGM since we are not responsible for this addon.

Our recommendation would be not to use it, but its your call, not ours.
Sounds like the grapes are sour?
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Old 09-04-06, 11:11 PM   #9
Der Teddy Bar
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Quote:
Originally Posted by Redwine
Many thanks for job Teddy

Good if you can release an "stand alone" version for this mod and for the NYGM Ship Damage Model
A pleasure and I will see what can be done...
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Old 09-04-06, 11:09 PM   #10
Der Teddy Bar
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Quote:
Originally Posted by kylania
With stock/GW/NYGM is there any functional difference between declaring flank speed and a 70m depth than there would be with declaring a crash dive? Other than of course missing out on the wonderful "ALAAARRRRM!!!" sound.
The crash dive will get you submerged quicker.

I use a 20 metres crash dive depth see highlighted below. Not realistic
[Properties]
PeriscopeDepth=12;meters
SnorkelDepth=10;meters
CrashDepth=20;meters
MaxDepth=300;meters
SurfaceDepth=8;meters
TorpLaunchMaxDepth=20;meters
StormConditions=11,0.1;max wind speed [m/s], max rain intensity [0,1]
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Old 09-05-06, 12:29 AM   #11
Der Teddy Bar
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Quote:
Originally Posted by Pants
Nice one DTB
I hope you enjoy it, really adds to the tension when making an attack as you have to consider your approach etc
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