![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
|
![]() ![]() No body remember if there was a fix for this ? |
![]() |
![]() |
![]() |
#2 |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
|
![]()
Hi all.
No body remember if the "sonar destroyed" message just when mission start up in type IX can be fixed ? |
![]() |
![]() |
![]() |
#3 |
Sea Lord
![]() Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 632
Uploads: 0
|
![]()
Hi Redwine,
it's an old stock game bug. Maybe this thread could soothe your pain ![]() http://www.subsim.com/radioroom/show...onar+Destroyed So long, SSB |
![]() |
![]() |
![]() |
#4 | |
Lucky Jack
![]() |
![]() Quote:
![]()
__________________
Dr Who rest in peace 1963-2017. ![]() To borrow Davros saying...I NAME YOU CHIBNALL THE DESTROYER OF DR WHO YOU KILLED IT! ![]() |
|
![]() |
![]() |
![]() |
#5 |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
|
![]()
Thanks.. a lot
![]() Anoying bug, the mission starts with a loud high volume noise, and inmediatelly the sonar destroyed message, sad it never was fixed or dicovered wich is the problem. ![]() |
![]() |
![]() |
![]() |
#6 |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
|
![]()
May it be related to the 3D position of the sonar ?
May be it is into a wall of the hull or some thing and it have a similar effect as if you run aground in example ? I have no skill editing 3D model.... may the sonar be moved at anothe 3D position ? |
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|