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Old 09-03-06, 05:18 PM   #1
SeaQueen
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Quote:
Originally Posted by hyperion2206
It's just the problem that most people are only interested in shooting and sinking ships, which is ok because most of the people want some action.
I'm interested in shooting and sinking ships as much as the next person, but when the outcome of the battle is driven by the scenario, then the only person who experiences "action" is the person in the platform predisposed to win. The other person experiences defeat, over and over again, which is lame.

Quote:
However there should be some longer missions just to get the "real" feeling. By the way: the missions that are most fun to play ( at least for me) are those that are long and where you have to do the standard duties (patrolling etc.). I think there should be more of the those missions around!
Interesting that you bring up "patroling" as a "standard duty." That's totally the wrong way to think about it. If you are on a barrier patrol in an SSN, for example, then typically you are

1) Deployed well forward of other assets - i.e. the first line of defense
2) There to protect SOMETHING be it a CVBG hundreds of miles behind you, carrying nuclear weapons in the Norwegian Sea or an ESG evacuating Americans from say... Lebanon, who knows?

In context, the mission is potentially exciting. Just the fact that you're there says that higher ups expect some sort of attack to come from your neighborhood. I think that's sort of the trick to a DW scenario, to zoom in on a piece of a larger picture and then figure out what's really important?

Last edited by SeaQueen; 09-03-06 at 09:54 PM.
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Old 09-03-06, 07:36 PM   #2
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I would really like to have the ability to save MP missions so you could pick up where you left off. Not sure if anyone else out there is running two PC's but I've been fortunate enough to add an additional PC and have been playing "singleplayer" using Multi-manned stations. Got to say that I'm LOVING the ability to have two different screens up simultaneously. Now if I could just save things where I left off........
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Old 09-03-06, 09:53 PM   #3
SeaQueen
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Quote:
Originally Posted by Driftwood
I would really like to have the ability to save MP missions so you could pick up where you left off. Not sure if anyone else out there is running two PC's but I've been fortunate enough to add an additional PC and have been playing "singleplayer" using Multi-manned stations. Got to say that I'm LOVING the ability to have two different screens up simultaneously. Now if I could just save things where I left off........
I do that too, also if I want to test out something to see how it works from the other side's perspective, it's useful.
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Old 09-04-06, 04:33 AM   #4
hyperion2206
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Quote:
Originally Posted by SeaQueen
Quote:
Originally Posted by hyperion2206
It's just the problem that most people are only interested in shooting and sinking ships, which is ok because most of the people want some action.
I'm interested in shooting and sinking ships as much as the next person, but when the outcome of the battle is driven by the scenario, then the only person who experiences "action" is the person in the platform predisposed to win. The other person experiences defeat, over and over again, which is lame.

Quote:
However there should be some longer missions just to get the "real" feeling. By the way: the missions that are most fun to play ( at least for me) are those that are long and where you have to do the standard duties (patrolling etc.). I think there should be more of the those missions around!
Interesting that you bring up "patroling" as a "standard duty." That's totally the wrong way to think about it. If you are on a barrier patrol in an SSN, for example, then typically you are

1) Deployed well forward of other assets - i.e. the first line of defense
2) There to protect SOMETHING be it a CVBG hundreds of miles behind you, carrying nuclear weapons in the Norwegian Sea or an ESG evacuating Americans from say... Lebanon, who knows?

In context, the mission is potentially exciting. Just the fact that you're there says that higher ups expect some sort of attack to come from your neighborhood. I think that's sort of the trick to a DW scenario, to zoom in on a piece of a larger picture and then figure out what's really important?

I actually don't see your point. Although I wasn't thinking of Subs I still think that being deployed well forward your carrier classifying all ships in your range could be fun. And that's what these guys do all the time, or am I wrong?
Btw: "Standard" mission are (for me again) patroling with a FFG to protect commercial ships from being attacked by pirates or terrorists or leave port to visit the port of a friendly nation for example. You know missions that begin slowly and CAN end with an fight. The best missions to illustrate are "Aleutian Waters" and the first mission of Red Storm Rising (can't remember the name).
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Old 09-04-06, 05:31 AM   #5
Kapitan
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I do play long missions some lasting days others hours however times are changing.
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Old 09-04-06, 07:12 AM   #6
Takeda Shingen
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I would play a 2 hour, 6 hour, 8, hour, 24 hour, 72 hour, or multi-week campaign, so long as it is scripted well. Quality is the foremost trait.
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Old 09-04-06, 08:35 AM   #7
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Quote:
Originally Posted by Takeda Shingen
I would play a 2 hour, 6 hour, 8, hour, 24 hour, 72 hour, or multi-week campaign, so long as it is scripted well. Quality is the foremost trait.
You'd probably be bored to death by my missions, then, because I don't generally rely on a lot of scripting. I'm all about keeping it simple. I always include a more detailed set of scenario design notes, which explain some of the thinking and motivation behind a scenario, but I don't like to have too much scripting. A good scenario puts the player in the position of a decision maker. Too often scripting is a way of taking decisions out of the hands of the player. I'd much prefer to just pose the players with a tactical problem in the beginning, and let them figure out on their own how to solve it.
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Old 09-04-06, 10:32 AM   #8
Takeda Shingen
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Quote:
Originally Posted by SeaQueen
You'd probably be bored to death by my missions, then, because I don't generally rely on a lot of scripting. I'm all about keeping it simple. I always include a more detailed set of scenario design notes, which explain some of the thinking and motivation behind a scenario, but I don't like to have too much scripting. A good scenario puts the player in the position of a decision maker. Too often scripting is a way of taking decisions out of the hands of the player. I'd much prefer to just pose the players with a tactical problem in the beginning, and let them figure out on their own how to solve it.
Thank you for your advice. I shall avoid your missions.
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Old 09-04-06, 11:29 AM   #9
Bellman
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I find SQs approach to scenario design alluring as I too dont appreciate over scripting - If I want to run on rails I'll catch a train sim !
SQs 'realistic' approach may not be mainstream but it has my vote ! More please SQ.
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Last edited by Bellman; 09-04-06 at 12:11 PM.
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