![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 | ||
Naval Royalty
![]() Join Date: Jun 2005
Location: Washington, DC
Posts: 1,185
Downloads: 0
Uploads: 0
|
![]() Quote:
Quote:
1) Deployed well forward of other assets - i.e. the first line of defense 2) There to protect SOMETHING be it a CVBG hundreds of miles behind you, carrying nuclear weapons in the Norwegian Sea or an ESG evacuating Americans from say... Lebanon, who knows? In context, the mission is potentially exciting. Just the fact that you're there says that higher ups expect some sort of attack to come from your neighborhood. I think that's sort of the trick to a DW scenario, to zoom in on a piece of a larger picture and then figure out what's really important? Last edited by SeaQueen; 09-03-06 at 09:54 PM. |
||
![]() |
![]() |
![]() |
#2 |
Chief
![]() Join Date: Apr 2004
Location: Western NC
Posts: 325
Downloads: 0
Uploads: 0
|
![]()
I would really like to have the ability to save MP missions so you could pick up where you left off. Not sure if anyone else out there is running two PC's but I've been fortunate enough to add an additional PC and have been playing "singleplayer" using Multi-manned stations. Got to say that I'm LOVING the ability to have two different screens up simultaneously.
![]() ![]()
__________________
Retired US Army Paratrooper Virtual Sub Skipper |
![]() |
![]() |
![]() |
#3 | |
Naval Royalty
![]() Join Date: Jun 2005
Location: Washington, DC
Posts: 1,185
Downloads: 0
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#4 | |||
Ace of the Deep
![]() Join Date: Jul 2006
Location: Cologne, Germany
Posts: 1,227
Downloads: 8
Uploads: 0
|
![]() Quote:
I actually don't see your point. Although I wasn't thinking of Subs I still think that being deployed well forward your carrier classifying all ships in your range could be fun. And that's what these guys do all the time, or am I wrong? Btw: "Standard" mission are (for me again) patroling with a FFG to protect commercial ships from being attacked by pirates or terrorists or leave port to visit the port of a friendly nation for example. You know missions that begin slowly and CAN end with an fight. The best missions to illustrate are "Aleutian Waters" and the first mission of Red Storm Rising (can't remember the name). |
|||
![]() |
![]() |
![]() |
#5 |
Sub Test Pilot
|
![]()
I do play long missions some lasting days others hours however times are changing.
__________________
DONT FORGET if you like a post to nominate it by using the blue diamond ![]() ![]() ![]() Find out about Museum Ships here: https://www.museumships.us/ Flickr for all my pictures: https://www.flickr.com/photos/131313936@N03/ Navy general board articles: https://www.navygeneralboard.com/author/aegis/ |
![]() |
![]() |
![]() |
#6 |
Navy Seal
![]() Join Date: Mar 2000
Posts: 8,643
Downloads: 19
Uploads: 0
|
![]()
I would play a 2 hour, 6 hour, 8, hour, 24 hour, 72 hour, or multi-week campaign, so long as it is scripted well. Quality is the foremost trait.
|
![]() |
![]() |
![]() |
#7 | |
Naval Royalty
![]() Join Date: Jun 2005
Location: Washington, DC
Posts: 1,185
Downloads: 0
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#8 | |
Navy Seal
![]() Join Date: Mar 2000
Posts: 8,643
Downloads: 19
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#9 |
Sea Lord
![]() Join Date: Feb 2004
Posts: 1,945
Downloads: 220
Uploads: 0
|
![]()
I find SQs approach to scenario design alluring as I too dont appreciate over scripting - If I want to run on rails I'll catch a train sim !
SQs 'realistic' approach may not be mainstream but it has my vote ! More please SQ. ![]()
__________________
Liberty, Equality, Fraternity Last edited by Bellman; 09-04-06 at 12:11 PM. |
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|