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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | ||
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Dowly did |
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#2 |
Lucky Jack
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Yes, I was the one complaining, not Kpt. nor GW dev team, just me. Dont blame them of what I have said, because I have a GW signature below my post.
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#3 | |
Silent Hunter
![]() Join Date: Mar 2005
Location: Germany
Posts: 3,668
Downloads: 4
Uploads: 0
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#4 | ||
Lucky Jack
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#5 |
Soundman
![]() Join Date: Aug 2006
Posts: 143
Downloads: 75
Uploads: 0
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Ok, I am an old hand at SH3, been playing for years and modding and loving it - but I am new to these forums and my recent play has been interrupted by a year by my - er, real world deployments.
I absolutely play for max realism, on very low time compressions (rarely above 32, except ocean crossing) but I also play for the outstanding atmosphere and look of the game. So coming back, with IUB and RUB long gone - looking at Grey Wolves and NYGM - both seem to be very good mods. Can they be used together? I know Grey Wolves has had the insight to take some very good NYGM concepts (ala the Damage Model) and incorporate them. But the manual at NYGM is very good and describes some of the realism concepts to the base game. Specifically, has GW addressed "hovering" submarines, or premature detonating and deep running torpedo's? I also saw a question in one of the links concerning an explanation of GW 24 and 8 hour fatigue mods, are they imported from the ole Real Fatigue (I think I saw that in the readme. At any rate, both mods are worlds above where we were a year ago - well done!!! Can you mod NYGM with JSGME over GW's without crashing it? Would that be redundant? I have searched the forums and haven't seen a good compare/contrast thread - or maybe that would be inappropriate given the amount of really hard work put into each. I would like to close by saying, if you know the answers to any of the above, please help an old salt out. I am sure all of the above should be known to me, and is somewhere in these forums, but after several hours of searching, I thought I would just ask! |
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#6 | |
Commodore
![]() Join Date: Apr 2005
Posts: 641
Downloads: 168
Uploads: 0
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AFAIK NYGM and GW are not compatible: each has many of the same files modified in different ways that reflect the different styles of the two mod teams. I suppose one could try to merge the two, but from what I've seen it would be an entirely new creation, neither fish nor fowl (nor NYGM or GW) and probably with a lot of breakage and unexpected "features." Since both mod teams are actively working on updates, you'd probably have to redo a lot of integration work once the updates appeared. I personally tend to extract whatever I like from each mod, then use JSGME to overlay different files that I have modified to suit my personal taste, and deal with breakage as I go. Pablo |
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#7 |
Sea Lord
![]() Join Date: Jun 2005
Location: Hamburg, Germany
Posts: 1,691
Downloads: 41
Uploads: 0
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No, you cannot use both together, there was once a mod that combined the two but that has since been abandonned.
The different approach to realism that each has, means that one will break features of the other. I would tell you what I think is different between the two mods, but this would only cause dispute. GW struggled for some time after it's release becasue some were quick to label it a graphics and sound mod, and NYGM was often percieved to be the realistic alternative. Of course this wasn't true, as GW was (and is) also a realism mod, but one that incorporated a lot of visual and audio content as well for better immersiveness. In the end people always generally agreed that the two mods had different, but both valid approaches to realism or historical accuracy... and the advice given: try both and see which one you like. The next GW release, while I'm not going to reveal any content, I can assure you pushes the realism envelope much further, while keeping the game playable. I get the impression from what the team has done so far, that the improvement between GW 1.1 and GWX will be almost as great as that between GW 1.1 and Stock SH3. Only the final product will tell though. Try both and pick you're favourite, but be sure to try GWX when it's released! |
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#8 |
Soundman
![]() Join Date: Aug 2006
Posts: 143
Downloads: 75
Uploads: 0
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Does anybody know how to make your Sub not a hummingbird, but without installing the whole NYGM mod?
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