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Old 08-30-06, 06:33 AM   #1
Dowly
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Quote:
Originally Posted by Gizzmoe
Quote:
Originally Posted by Dowly
Dear NYGM Dev team.

Why is it that you must make dozens of threads all over the SubSim and WaW (Yes, I still read the WaW forums)? Wouldnt they all fit in to the NYGM sticky thread? No offence meant, but like those 'feature revisited' threads are just to get puplicity to NYGM.
I agree! Look at the GW team, they only use the GW sticky thread to spread informations. And the "Work Underway on the next Grey Wolves" thread. And "GWX Update"... :hmm:
Dont get me wrong, I meant all the not-so-important threads, it might be just me, but I really cant understand the point of the soon-to-be 2000 'feature revisited' threads. One thread would be enough, sure you get alot of puplicity when every other thread on the forum is 'NYGM feature revisited #'.

Anyways, just my 2 cents, nothing I can do about it.
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Old 10-07-06, 05:54 AM   #2
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Enough sniping from GW in this thread. Go and browse your own GW stuff and stop filling this thread with nit picking comments that do nobody any service.

I have and use both mods and love them both. Each is marvelous by itself and this cheap shot kind of stuff is unworthy of you.

Personally, I value all information about either mod and would prefer to spend time reading valuable information than a 'war in words' between two modder groups.

It is natural to research the 'other one' but childish to try and belittle their efforts. It isn't necessary guys.
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Old 10-07-06, 07:58 AM   #3
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Some kids never learn, ray.

Anyways, I must chime in on the fatigue thing. It works okay when you keep your TC low, but as soon as you impatiently scoot across the ocean you get RSI from moving crew about. If you cruise about at 64/128 it isnt felt so badly.

The most elegant solution would be to either lessen or entirely remove the exhaustion/fatiguges efficiency modifier. Let it be up to morale really.
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Old 10-07-06, 02:06 PM   #4
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Quote:
Originally Posted by Immacolata
Some kids never learn, ray.

Anyways, I must chime in on the fatigue thing. It works okay when you keep your TC low, but as soon as you impatiently scoot across the ocean you get RSI from moving crew about. If you cruise about at 64/128 it isnt felt so badly.

The most elegant solution would be to either lessen or entirely remove the exhaustion/fatiguges efficiency modifier. Let it be up to morale really.
For long patrol across the Atlantic the best solution to be able to keep the NYGM Crew Management Mod intact for when you get there and for normal patrols, is to set the 3DRender=128 and then at 256x the fatigue is not running.

Correct the crew will not recuperate when at 256x but this is for the transit periods so you could rest them before making the return trip.

Any Crew Management, including the NYGM Crew Management, are a pain when you scoot around at 1024x etc.
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Old 10-07-06, 02:09 PM   #5
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Aye its the very crew model of SH3 that is flawed. No kaleun should be forced to micromanage their crew like that. Leave that to the quartermaster or the gefreiter or whatever his name is
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Old 10-07-06, 05:06 PM   #6
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Quote:
Originally Posted by raymond6751
Enough sniping from GW in this thread.


Umm. the last thing mentioned about GW was nearly a month ago, and all it was was a post pointing out how it's a different mindset. What are you talking about?
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Old 10-07-06, 05:13 PM   #7
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hmm Im having my problems with the AI spotting range at daylight. Im as far away from a convoy as I possibly can be, they are merely hazy smoke on the horizon so tiny you can barely pick them up without binocs. Yet the destroyers spot me with their evil stare IF they have radar in july 1942, aren't they supposed to work at 5000 m or less? If not, why is it not even possible for me to track the convoy at the far range of the visual bubble?

They are supposed to be able to spot me at 7000m. I am pretty sure they are further away than that, but if it really IS radar Im of course busted fair and square. I don't have metox yet so I can't tell if it is visual or electronic sensing that detects me.
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Last edited by Immacolata; 10-07-06 at 05:18 PM.
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Old 10-10-06, 05:51 AM   #8
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Quote:
Originally Posted by kylania
Quote:
Originally Posted by raymond6751
Enough sniping from GW in this thread.


Umm. the last thing mentioned about GW was nearly a month ago, and all it was was a post pointing out how it's a different mindset. What are you talking about?
I took the time to read through the posts and found the discussion about research in NYGM and the sarcastic comments from GW folks. It may have been old, but it is in the forum and folks read it.
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Old 10-16-06, 03:22 AM   #9
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Default NYGM Research

I asked the question in another thread of what is the optimum speed to patrol your assign grid square (eg BE65).

This provoked a number of answers as to how people *actually* patrol, but no responses to how they *ought* to patrol.

So I made a computer model. Results can be found here (file SH3Grids.pdf):
http://files.filefront.com//;6027268;;/

Stiebler.
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Old 10-16-06, 11:28 PM   #10
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Stiebler

Very interesting reading! Nice to see some stats analysis in here, even if a lot of people won't have the foggiest as to what it's about.....
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Old 10-17-06, 08:42 AM   #11
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Stiebler,

To echo, an excellent and informative read.

Although you used and based your findings on the zigzag pattern, I was wondering if other search pattern scenarios were run and if simular results were obtained and if not any chance that you would.

I think the zigzag pattern is the most efficent way to search a given area, at least in my experience and the one I use and favor. Any idea if the KM sanctioned any method(s) over another.

Again, thanks for a excellent analysis.

Good Hunting,
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