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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | ||
Lucky Jack
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Anyways, just my 2 cents, nothing I can do about it. |
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#2 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,338
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Enough sniping from GW in this thread. Go and browse your own GW stuff and stop filling this thread with nit picking comments that do nobody any service.
I have and use both mods and love them both. Each is marvelous by itself and this cheap shot kind of stuff is unworthy of you. Personally, I value all information about either mod and would prefer to spend time reading valuable information than a 'war in words' between two modder groups. It is natural to research the 'other one' but childish to try and belittle their efforts. It isn't necessary guys. |
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#3 |
Grey Wolf
![]() Join Date: Apr 2005
Posts: 798
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Some kids never learn, ray.
Anyways, I must chime in on the fatigue thing. It works okay when you keep your TC low, but as soon as you impatiently scoot across the ocean you get RSI from moving crew about. If you cruise about at 64/128 it isnt felt so badly. The most elegant solution would be to either lessen or entirely remove the exhaustion/fatiguges efficiency modifier. Let it be up to morale really.
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"The power of the executive to cast a man into prison without formulating any charge known to the law, and particularly to deny him the judgment of his peers, is in the highest degree odious, and the foundation of all totalitarian government whether Nazi or Communist." - W. Churchill |
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#4 | |
Blade Master
![]() Join Date: Jan 2002
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Correct the crew will not recuperate when at 256x but this is for the transit periods so you could rest them before making the return trip. Any Crew Management, including the NYGM Crew Management, are a pain when you scoot around at 1024x etc. |
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#5 |
Grey Wolf
![]() Join Date: Apr 2005
Posts: 798
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Aye its the very crew model of SH3 that is flawed. No kaleun should be forced to micromanage their crew like that. Leave that to the quartermaster or the gefreiter or whatever his name is
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"The power of the executive to cast a man into prison without formulating any charge known to the law, and particularly to deny him the judgment of his peers, is in the highest degree odious, and the foundation of all totalitarian government whether Nazi or Communist." - W. Churchill |
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#6 | |
Silent Hunter
![]() Join Date: Aug 2006
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![]() Umm. the last thing mentioned about GW was nearly a month ago, and all it was was a post pointing out how it's a different mindset. What are you talking about? |
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#7 |
Grey Wolf
![]() Join Date: Apr 2005
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hmm Im having my problems with the AI spotting range at daylight. Im as far away from a convoy as I possibly can be, they are merely hazy smoke on the horizon so tiny you can barely pick them up without binocs. Yet the destroyers spot me with their evil stare
![]() They are supposed to be able to spot me at 7000m. I am pretty sure they are further away than that, but if it really IS radar Im of course busted fair and square. I don't have metox yet so I can't tell if it is visual or electronic sensing that detects me.
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"The power of the executive to cast a man into prison without formulating any charge known to the law, and particularly to deny him the judgment of his peers, is in the highest degree odious, and the foundation of all totalitarian government whether Nazi or Communist." - W. Churchill Last edited by Immacolata; 10-07-06 at 05:18 PM. |
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#8 | ||
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
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#9 |
Fuel Supplier
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I asked the question in another thread of what is the optimum speed to patrol your assign grid square (eg BE65).
This provoked a number of answers as to how people *actually* patrol, but no responses to how they *ought* to patrol. So I made a computer model. Results can be found here (file SH3Grids.pdf): http://files.filefront.com//;6027268;;/ Stiebler. |
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#10 |
Grey Wolf
![]() Join Date: Mar 2001
Location: Sydney, Australia
Posts: 818
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Stiebler
Very interesting reading! Nice to see some stats analysis in here, even if a lot of people won't have the foggiest as to what it's about..... ![]() |
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#11 |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,455
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Stiebler,
To echo, an excellent and informative read. Although you used and based your findings on the zigzag pattern, I was wondering if other search pattern scenarios were run and if simular results were obtained and if not any chance that you would. I think the zigzag pattern is the most efficent way to search a given area, at least in my experience and the one I use and favor. Any idea if the KM sanctioned any method(s) over another. Again, thanks for a excellent analysis. Good Hunting, FUBAR
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Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment. |
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