![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 | |
Chief
![]() Join Date: Feb 2001
Posts: 319
Downloads: 0
Uploads: 0
|
![]() Quote:
Map notes would be great; a simple thing the devs overlooked. ![]() zz |
|
![]() |
![]() |
![]() |
#2 |
Ocean Warrior
![]() Join Date: Jun 2005
Location: Canada, eh?
Posts: 2,537
Downloads: 129
Uploads: 0
|
![]()
I'm kinda flustered when I think about it. I am competent at taking down the data and getting all the numbers right but I use my eye for it alot. Now if I can't see the convoy at night how are you supposed to be able to penetrate the screen? I mean I'm assuming the captains in the early years would simply notice where the escorts were and would zip past them. But if I can't see anything how do I keep from running straight into one? I doubt it's total pitcxh black at night. Maybe I just need a netter monitor and to play in the dark.
|
![]() |
![]() |
![]() |
#3 |
Rear Admiral
![]() |
![]()
I mostly shadow them till dawn....if I do not have enough visibility at night (like in summer times when I have an good sight for nightime) I shaddow them till dawn before I move in.
![]() ![]()
__________________
![]() |
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|