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Old 05-28-25, 03:26 PM   #11
Hooston
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Join Date: Jun 2020
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The GWX KC d3d9.dll is very obstinate, i think it really will only run at 1920x1080. For previous widescreen mods it was possible to edit d3d9.ini and get it to run at different resolutions but the 2D graphics (I guess powered by directdraw) would then not fit the screen or the 3D view. In any case I couldn't use this trick with GWX KC.
Your monitor can only really display its "native" resolution but your graphics card and your monitor are pulling all sorts of scaling tricks to arrive at the list of supported graphics modes presented to Windows. d3d9 just checks for 1920x1080 in that list. There is a lot of market value in supporting 1920x1080 and 1024x768 is often used as a "default" resolution for setup so these modes are often offered even if the screen has the wrong "native" aspect ratio for these. The game will run but will look stretched.
Some graphics drivers allow you to mess with the display modes and create new modes by stretching and scaling. My experience with d3d9.dll (on Linux) is that it just resets these custom modes but it's worth a try on Windows.


As a last resort check that you have not got the game running in windowed mode. Check [sh3 directory]\data\Cfg\Main.cfg it should include FullScreen=Yes
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